175 {
176 if (
g_Game.IsDedicatedServer())
177 return;
178
180
182
186 {
189
190 exhaustDirection[0] = -tempOri[2];
191 exhaustDirection[1] = tempOri[1];
192 exhaustDirection[2] = tempOri[0];
193
195 }
196 else
197 exhaustDirection = "1 1 1";
198
202
205 }
EVehicleVFXEffect
Identifiers of individual vehicle VFX effects.
proto native int WheelCount()
How many wheel can be attached to a motorbike (hubs only)
ref VehicleVFXComponent m_VFXComponent
static vector m_DrownEnginePos
void VehicleVFXDataParams(vector position=vector.Zero, vector orientation=vector.Up, float cooldownSec=0.0)
proto vector Normalized()
return normalized vector (keeps orginal vector untouched)
static vector Direction(vector p1, vector p2)
Returns direction vector from point p1 to point p2.
proto vector VectorToAngles()
Converts vector to spherical coordinates with radius = 1.