52 {
53 return "CattleBellow_SoundSet";
54 }
55
57 {
58 return "CattleMooA_SoundSet";
59 }
60}
62
64{
66 {
69
75 }
76
78 {
79 return true;
80 }
81
83 {
84 return "WolfWhimper_SoundSet";
85 }
86
88 {
89 return "WolfBark_SoundSet";
90 }
91}
92
94{
96 {
99
104 }
105
107 {
108 return "GoatBleat_B_SoundSet";
109 }
110
112 {
113 return "GoatBleat_A_SoundSet";
114 }
115
116}
119{
121 {
122 return "DestructionEffectSpookyGoat";
123 }
124
126 {
127 return true;
128 }
129
130 #ifndef SERVER
132
134 {
135 if (!IsDamageDestroyed())
137 }
138
140 {
143 }
145 {
148
149 }
150 #endif
151
153 {
154 return true;
155 }
156}
157
159{
161 {
164
169 }
170
172 {
173 return "HareSquawk_SoundSet";
174 }
175
177 {
178 return "HareChirp_SoundSet";
179 }
180}
182
184{
186 {
189
194 }
195
197 {
198 return "DeerBleat_SoundSet";
199 }
200
202 {
203 return "DeerRoar_SoundSet";
204 }
205}
207
209{
211 {
214
219 }
220
222 {
223 return "DeerBleat_SoundSet";
224 }
225
227 {
228 return "DeerRoar_SoundSet";
229 }
230}
232
234{
236 {
239
246 }
247
249 {
250 return "HenScream_SoundSet";
251 }
252
254 {
255 return "HenCluck_X_SoundSet";
256 }
257
259 {
260 return true;
261 }
262
264 {
265 return false;
266 }
267
269 {
270 return "DeadRooster";
271 }
272
274 {
275 return false;
276 }
277}
278
280{
282 {
283 return "DeadChicken_Brown";
284 }
285}
286
288{
290 {
291 return "DeadChicken_Brown";
292 }
293}
294
296{
298 {
299 return "DeadChicken_Spotted";
300 }
301}
302
304{
306 {
307 return "DeadChicken_White";
308 }
309}
310
311
313{
315 {
318
324 }
325
327 {
328 return "SheepBleat_E_SoundSet";
329 }
330
332 {
333 return "SheepBleat_G_SoundSet";
334 }
335}
337
339{
341 {
344
350 }
351
353 {
354 return "HogSqueal_SoundSet";
355 }
356
358 {
359 return "HogGrunt_G_SoundSet";
360 }
361}
362
364{
366 {
369
374 }
375
377 {
378 return "HogSqueal_SoundSet";
379 }
380
382 {
383 return "HogGrunt_G_SoundSet";
384 }
385}
386
388{
390 {
393
398 }
399
401 {
402 return true;
403 }
404
406 {
407 return "BearSnarl_SoundSet";
408 }
409
411 {
412 return "BearRoarShort_SoundSet";
413 }
414}
415
417{
419 {
422
427 }
428
430 {
431 return "HenScream_SoundSet";
432 }
433
435 {
436 return "HenCluck_X_SoundSet";
437 }
438
440 {
441 return true;
442 }
443
445 {
446 return false;
447 }
448
450 {
451 return "DeadRabbit";
452 }
453
455 {
456 return false;
457 }
458}
459
461{
463 {
466
471 }
472
474 {
475 return "HenScream_SoundSet";
476 }
477
479 {
480 return "HenCluck_X_SoundSet";
481 }
482
484 {
485 return true;
486 }
487
489 {
490 return false;
491 }
492
494 {
495 return "DeadFox";
496 }
497
499 {
500 return false;
501 }
502}
GoatLight m_EyeLight
Definition AnimalBase.c:131
override bool IsDestructionBehaviour()
Definition AnimalBase.c:125
void ~Animal_CapraHircus_Spooky()
Definition AnimalBase.c:139
override bool ReplaceOnDeath()
Definition AnimalBase.c:258
override string ReleaseSound()
Definition AnimalBase.c:56
override string GetDeadItemName()
Definition AnimalBase.c:268
override string CaptureSound()
Definition AnimalBase.c:51
override bool ResistContaminatedEffect()
Definition AnimalBase.c:152
override bool IsDanger()
Definition AnimalBase.c:77
class Animal_CapraHircus extends AnimalBase GetDestructionBehaviour()
Definition AnimalBase.c:120
override bool CanBeSkinned()
Definition AnimalBase.c:263
override void OnDamageDestroyed(int oldLevel)
Definition AnimalBase.c:144
class AnimalBase extends DayZAnimal RegisterHitComponentsForAI()
Definition AnimalBase.c:39
override bool KeepHealthOnReplace()
Definition AnimalBase.c:273
override void EEInit()
Definition ContaminatedArea.c:42
override bool CanBeSkinned()
Definition DayZAnimal.c:60
Definition AnimalBase.c:61
Definition AnimalBase.c:206
Definition AnimalBase.c:296
override string GetDeadItemName()
Definition AnimalBase.c:297
Definition AnimalBase.c:280
override string GetDeadItemName()
Definition AnimalBase.c:281
Definition AnimalBase.c:231
Definition AnimalBase.c:94
Definition DayZAIHitComponents.c:9
static void RegisterHitComponent(array< ref DayZAIHitComponent > pHitComponents, string pName, float pWeight)
Register Hit Component for AI targeting.
Definition DayZAIHitComponents.c:21
Definition PointLightBase.c:2
ref array< ref DayZAIHitComponent > m_HitComponentsForAI
Melee hit components (AI targeting)
Definition dayzplayer.c:587
void RegisterHitComponentsForAI()
register hit components for AI melee (used by attacking AI)
Definition dayzplayer.c:463
string m_DefaultHitComponent
Definition dayzplayer.c:588
string m_DefaultHitPositionComponent
Definition dayzplayer.c:589