36 {
37 return "CattleBellow_SoundSet";
38 }
39
41 {
42 return "CattleMooA_SoundSet";
43 }
44}
46
48{
50 {
53
59 }
60
62 {
63 return true;
64 }
65
67 {
68 return "WolfWhimper_SoundSet";
69 }
70
72 {
73 return "WolfBark_SoundSet";
74 }
75}
76
78{
80 {
83
88 }
89
91 {
92 return "GoatBleat_B_SoundSet";
93 }
94
96 {
97 return "GoatBleat_A_SoundSet";
98 }
99
100}
103{
105 {
106 return "DestructionEffectSpookyGoat";
107 }
108
110 {
111 return true;
112 }
113
114 #ifndef SERVER
116
118 {
121 }
122
124 {
127 }
129 {
132
133 }
134 #endif
135
137 {
138 return true;
139 }
140}
141
143{
145 {
148
153 }
154
156 {
157 return "HareSquawk_SoundSet";
158 }
159
161 {
162 return "HareChirp_SoundSet";
163 }
164}
166
168{
170 {
173
178 }
179
181 {
182 return "DeerBleat_SoundSet";
183 }
184
186 {
187 return "DeerRoar_SoundSet";
188 }
189}
191
193{
195 {
198
205 }
206
208 {
209 return "HenScream_SoundSet";
210 }
211
213 {
214 return "HenCluck_X_SoundSet";
215 }
216
218 {
219 return true;
220 }
221
223 {
224 return false;
225 }
226
228 {
229 return "DeadRooster";
230 }
231
233 {
234 return false;
235 }
236}
237
239{
241 {
242 return "DeadChicken_Brown";
243 }
244}
245
247{
249 {
250 return "DeadChicken_Brown";
251 }
252}
253
255{
257 {
258 return "DeadChicken_Spotted";
259 }
260}
261
263{
265 {
266 return "DeadChicken_White";
267 }
268}
269
270
272{
274 {
277
283 }
284
286 {
287 return "SheepBleat_E_SoundSet";
288 }
289
291 {
292 return "SheepBleat_G_SoundSet";
293 }
294}
296
298{
300 {
303
309 }
310
312 {
313 return "HogSqueal_SoundSet";
314 }
315
317 {
318 return "HogGrunt_G_SoundSet";
319 }
320}
321
323{
325 {
328
333 }
334
336 {
337 return "HogSqueal_SoundSet";
338 }
339
341 {
342 return "HogGrunt_G_SoundSet";
343 }
344}
345
347{
349 {
352
357 }
358
360 {
361 return true;
362 }
363
365 {
366 return "BearSnarl_SoundSet";
367 }
368
370 {
371 return "BearRoarShort_SoundSet";
372 }
373}
bool IsDamageDestroyed(ActionTarget target)
Definition ActionBase.c:913
GoatLight m_EyeLight
Definition AnimalBase.c:115
override bool IsDestructionBehaviour()
Definition AnimalBase.c:109
void ~Animal_CapraHircus_Spooky()
Definition AnimalBase.c:123
override bool ReplaceOnDeath()
Definition AnimalBase.c:217
override string ReleaseSound()
Definition AnimalBase.c:40
override string GetDeadItemName()
Definition AnimalBase.c:227
override string CaptureSound()
Definition AnimalBase.c:35
override bool ResistContaminatedEffect()
Definition AnimalBase.c:136
override bool IsDanger()
Definition AnimalBase.c:61
class Animal_CapraHircus extends AnimalBase GetDestructionBehaviour()
Definition AnimalBase.c:104
override bool CanBeSkinned()
Definition AnimalBase.c:222
override void OnDamageDestroyed(int oldLevel)
Definition AnimalBase.c:128
class AnimalBase extends DayZAnimal RegisterHitComponentsForAI()
Definition AnimalBase.c:23
override bool KeepHealthOnReplace()
Definition AnimalBase.c:232
override void EEInit()
Definition ContaminatedArea.c:42
Definition AnimalBase.c:45
Definition AnimalBase.c:190
Definition AnimalBase.c:255
override string GetDeadItemName()
Definition AnimalBase.c:256
Definition AnimalBase.c:239
override string GetDeadItemName()
Definition AnimalBase.c:240
Definition AnimalBase.c:78
Definition DayZAIHitComponents.c:9
static void RegisterHitComponent(array< ref DayZAIHitComponent > pHitComponents, string pName, float pWeight)
Register Hit Component for AI targeting.
Definition DayZAIHitComponents.c:21
Definition PointLightBase.c:2
ref array< ref DayZAIHitComponent > m_HitComponentsForAI
Melee hit components (AI targeting)
Definition dayzplayer.c:587
void RegisterHitComponentsForAI()
register hit components for AI melee (used by attacking AI)
Definition dayzplayer.c:463
string m_DefaultHitComponent
Definition dayzplayer.c:588
string m_DefaultHitPositionComponent
Definition dayzplayer.c:589