DayZ 1.26
DayZ Explorer by KGB
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Класс AnimalBase

Закрытые члены

override void RegisterHitComponentsForAI ()
 
override string CaptureSound ()
 
override string ReleaseSound ()
 
override void RegisterHitComponentsForAI ()
 
override string CaptureSound ()
 
override string ReleaseSound ()
 
override void RegisterHitComponentsForAI ()
 
override string CaptureSound ()
 
override string ReleaseSound ()
 
override void RegisterHitComponentsForAI ()
 
override string CaptureSound ()
 
override string ReleaseSound ()
 
override void RegisterHitComponentsForAI ()
 
override string CaptureSound ()
 
override string ReleaseSound ()
 
override bool ReplaceOnDeath ()
 
override bool CanBeSkinned ()
 
override string GetDeadItemName ()
 
override bool KeepHealthOnReplace ()
 

Подробное описание

Методы

◆ CanBeSkinned()

override bool CanBeSkinned ( )
inlineprivate
445 {
446 return false;
447 }

◆ CaptureSound() [1/5]

override string CaptureSound ( )
inlineprivate
107 {
108 return "GoatBleat_B_SoundSet";
109 }

◆ CaptureSound() [2/5]

override string CaptureSound ( )
inlineprivate
172 {
173 return "HareSquawk_SoundSet";
174 }

◆ CaptureSound() [3/5]

override string CaptureSound ( )
inlineprivate
327 {
328 return "SheepBleat_E_SoundSet";
329 }

◆ CaptureSound() [4/5]

override string CaptureSound ( )
inlineprivate
377 {
378 return "HogSqueal_SoundSet";
379 }

◆ CaptureSound() [5/5]

override string CaptureSound ( )
inlineprivate
430 {
431 return "HenScream_SoundSet";
432 }

◆ GetDeadItemName()

override string GetDeadItemName ( )
inlineprivate
450 {
451 return "DeadRabbit";
452 }

Используется в DayZAnimal::DeathUpdate().

◆ KeepHealthOnReplace()

override bool KeepHealthOnReplace ( )
inlineprivate
455 {
456 return false;
457 }

Используется в DayZAnimal::DeathUpdate().

◆ RegisterHitComponentsForAI() [1/5]

override void RegisterHitComponentsForAI ( )
inlineprivate
96 {
97 m_DefaultHitComponent = "Zone_Chest";
99
104 }
Definition DayZAIHitComponents.c:9
static void RegisterHitComponent(array< ref DayZAIHitComponent > pHitComponents, string pName, float pWeight)
Register Hit Component for AI targeting.
Definition DayZAIHitComponents.c:21
ref array< ref DayZAIHitComponent > m_HitComponentsForAI
Melee hit components (AI targeting)
Definition dayzplayer.c:587
string m_DefaultHitComponent
Definition dayzplayer.c:588
string m_DefaultHitPositionComponent
Definition dayzplayer.c:589

Перекрестные ссылки m_DefaultHitComponent, m_DefaultHitPositionComponent, m_HitComponentsForAI и DayZAIHitComponentHelpers::RegisterHitComponent().

◆ RegisterHitComponentsForAI() [2/5]

◆ RegisterHitComponentsForAI() [3/5]

◆ RegisterHitComponentsForAI() [4/5]

◆ RegisterHitComponentsForAI() [5/5]

◆ ReleaseSound() [1/5]

override string ReleaseSound ( )
inlineprivate
112 {
113 return "GoatBleat_A_SoundSet";
114 }

◆ ReleaseSound() [2/5]

override string ReleaseSound ( )
inlineprivate
177 {
178 return "HareChirp_SoundSet";
179 }

◆ ReleaseSound() [3/5]

override string ReleaseSound ( )
inlineprivate
332 {
333 return "SheepBleat_G_SoundSet";
334 }

◆ ReleaseSound() [4/5]

override string ReleaseSound ( )
inlineprivate
382 {
383 return "HogGrunt_G_SoundSet";
384 }

◆ ReleaseSound() [5/5]

override string ReleaseSound ( )
inlineprivate
435 {
436 return "HenCluck_X_SoundSet";
437 }

◆ ReplaceOnDeath()

override bool ReplaceOnDeath ( )
inlineprivate
440 {
441 return true;
442 }

Объявления и описания членов класса находятся в файле: