◆ CanBeSkinned()
445 {
446 return false;
447 }
◆ CaptureSound() [1/5]
107 {
108 return "GoatBleat_B_SoundSet";
109 }
◆ CaptureSound() [2/5]
172 {
173 return "HareSquawk_SoundSet";
174 }
◆ CaptureSound() [3/5]
327 {
328 return "SheepBleat_E_SoundSet";
329 }
◆ CaptureSound() [4/5]
377 {
378 return "HogSqueal_SoundSet";
379 }
◆ CaptureSound() [5/5]
430 {
431 return "HenScream_SoundSet";
432 }
◆ GetDeadItemName()
◆ KeepHealthOnReplace()
◆ RegisterHitComponentsForAI() [1/5]
96 {
99
104 }
Definition DayZAIHitComponents.c:9
static void RegisterHitComponent(array< ref DayZAIHitComponent > pHitComponents, string pName, float pWeight)
Register Hit Component for AI targeting.
Definition DayZAIHitComponents.c:21
ref array< ref DayZAIHitComponent > m_HitComponentsForAI
Melee hit components (AI targeting)
Definition dayzplayer.c:587
string m_DefaultHitComponent
Definition dayzplayer.c:588
string m_DefaultHitPositionComponent
Definition dayzplayer.c:589
Перекрестные ссылки m_DefaultHitComponent, m_DefaultHitPositionComponent, m_HitComponentsForAI и DayZAIHitComponentHelpers::RegisterHitComponent().
◆ RegisterHitComponentsForAI() [2/5]
◆ RegisterHitComponentsForAI() [3/5]
◆ RegisterHitComponentsForAI() [4/5]
◆ RegisterHitComponentsForAI() [5/5]
◆ ReleaseSound() [1/5]
112 {
113 return "GoatBleat_A_SoundSet";
114 }
◆ ReleaseSound() [2/5]
177 {
178 return "HareChirp_SoundSet";
179 }
◆ ReleaseSound() [3/5]
332 {
333 return "SheepBleat_G_SoundSet";
334 }
◆ ReleaseSound() [4/5]
382 {
383 return "HogGrunt_G_SoundSet";
384 }
◆ ReleaseSound() [5/5]
435 {
436 return "HenCluck_X_SoundSet";
437 }
◆ ReplaceOnDeath()
440 {
441 return true;
442 }
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Entities/Creatures/Animals/AnimalBase.c