◆ CaptureSound() [1/4]
91 {
92 return "GoatBleat_B_SoundSet";
93 }
◆ CaptureSound() [2/4]
156 {
157 return "HareSquawk_SoundSet";
158 }
◆ CaptureSound() [3/4]
286 {
287 return "SheepBleat_E_SoundSet";
288 }
◆ CaptureSound() [4/4]
336 {
337 return "HogSqueal_SoundSet";
338 }
◆ RegisterHitComponentsForAI() [1/4]
80 {
83
88 }
Definition DayZAIHitComponents.c:9
static void RegisterHitComponent(array< ref DayZAIHitComponent > pHitComponents, string pName, float pWeight)
Register Hit Component for AI targeting.
Definition DayZAIHitComponents.c:21
ref array< ref DayZAIHitComponent > m_HitComponentsForAI
Melee hit components (AI targeting)
Definition dayzplayer.c:587
string m_DefaultHitComponent
Definition dayzplayer.c:588
string m_DefaultHitPositionComponent
Definition dayzplayer.c:589
Перекрестные ссылки m_DefaultHitComponent, m_DefaultHitPositionComponent, m_HitComponentsForAI и DayZAIHitComponentHelpers::RegisterHitComponent().
◆ RegisterHitComponentsForAI() [2/4]
◆ RegisterHitComponentsForAI() [3/4]
◆ RegisterHitComponentsForAI() [4/4]
◆ ReleaseSound() [1/4]
96 {
97 return "GoatBleat_A_SoundSet";
98 }
◆ ReleaseSound() [2/4]
161 {
162 return "HareChirp_SoundSet";
163 }
◆ ReleaseSound() [3/4]
291 {
292 return "SheepBleat_G_SoundSet";
293 }
◆ ReleaseSound() [4/4]
341 {
342 return "HogGrunt_G_SoundSet";
343 }
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Entities/Creatures/Animals/AnimalBase.c