8 m_ID = SymptomIDs.SYMPTOM_GASP;
static void SymptomLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
static bool IsSymptomLogEnable()
override void OnGetActivatedClient(PlayerBase player)
gets called once on a Symptom which is being activated
override void OnGetActivatedServer(PlayerBase player)
gets called once on an Symptom which is being activated
bool m_DestroyOnAnimFinish
override void OnGetDeactivatedServer(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
override bool CanBeInterupted()
override void OnGetDeactivatedClient(PlayerBase player)
only gets called once on an active Symptom that is being deactivated