81 {
83
84 string type_name = entity.GetType();
86
87 string cfg_path;
88
90 {
92 }
94 {
96 }
98 {
100 }
101
103
105
106 for (
int x = 0;
x < child_count; ++
x )
107 {
108 string child_name;
110
111 string inventory_slot_name;
112 GetGame().
ConfigGetText(
"CfgNonAIVehicles "+ child_name +
" inventorySlot", inventory_slot_name);
113
114 if ( cfg_attachments.Find( inventory_slot_name ) > 0 )
115 {
116 string model_path;
118
119 if ( model_path.
Length() > 5 )
120 {
121 LOD lod = entity.GetLODByName(LOD.NAME_VIEW);
122
123 if ( lod )
124 {
127
128 array<Selection> selections = new array<Selection>();
130
131 for ( int i = 0; i < selections.Count(); ++i )
132 {
133 string selection = selections[i].GetName();
135
136 if ( selection.
Contains(model_path) )
137 {
138 ret_val.Set(InventorySlots.GetSlotIdFromString( inventory_slot_name ), selections[i].GetVertexPosition(lod, 0));
139 }
140 }
141 }
142 }
143 }
144 }
145
146 return ret_val;
147 }
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto bool ConfigGetText(string path, out string value)
Get string value from config on path.
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native bool GetSelections(notnull out array< Selection > selections)
proto native CGame GetGame()
array< string > TStringArray
proto native int Length()
Returns length of string.
bool Contains(string sample)
Returns true if sample is substring of string.
proto string Substring(int start, int len)
Substring of 'str' from 'start' position 'len' number of characters.
proto int ToLower()
Changes string to lowercase. Returns length.