DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetClosestCarWheel()

EntityAI GetClosestCarWheel ( EntityAI victim)
protected

carscript specific handling (not all traps are uses this)

ruined wheel, bail out

ignore all spare wheel

actual, healthy wheel, let it pass

См. определение в файле TrapBase.c строка 623

624 {
626 vector trapPosXZ = GetPosition();
627 trapPosXZ[1] = 0;
628
629 GameInventory inv = victim.GetInventory();
630 for (int i = 0; i < inv.AttachmentCount(); i++)
631 {
633 EntityAI wheelEntity = inv.GetAttachmentFromIndex(i);
634 if (wheelEntity && wheelEntity.Type() == CarWheel_Ruined)
635 {
636 continue;
637 }
638
640 int slotId;
641 string slotName;
642 wheelEntity.GetInventory().GetCurrentAttachmentSlotInfo(slotId, slotName);
643 slotName.ToLower();
644 if (slotName.Contains("spare"))
645 {
646 continue
647 }
648
650 if (wheelEntity && wheelEntity.IsInherited(CarWheel))
651 {
652 vector entPosXZ = wheelEntity.GetPosition();
653 entPosXZ[1] = 0;
654 if (vector.Distance(trapPosXZ, entPosXZ) < 1)
655 {
656 return wheelEntity;
657 }
658 }
659 }
660
661 return null;
662 }
PlayerSpawnPreset slotName
proto native EntityAI GetAttachmentFromIndex(int index)
proto native int AttachmentCount()
Returns count of attachments attached to this item.
script counterpart to engine's class Inventory
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.
Определения EnConvert.c:106
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9

Перекрестные ссылки GameInventory::AttachmentCount(), vector::Distance(), GameInventory::GetAttachmentFromIndex(), GetPosition и slotName.

Используется в OnUpdate() и TrapBase::OnUpdate().