332 {
334 #ifdef DEVELOPER
335
337 {
340 {
341 case "HatchbackWheel_Ruined":
343 break;
344
345 case "CivSedanWheel_Ruined":
347 break;
348
349 case "Hatchback_02_Wheel_Ruined":
351 break;
352
353 case "Sedan_02_Wheel_Ruined":
355 break;
356
357 case "Truck_01_Wheel_Ruined":
359 break;
360
361 case "Truck_01_WheelDouble_Ruined":
363 break;
364
365 case "Offroad_02_Wheel_Ruined":
367 break;
368 }
369
371 {
372
373 if (IsLockedInSlot())
375
377 lambda.SetTransferParams(
true,
true,
true);
379 }
380 }
381 #endif
382 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Definition Inventory.c:22
eBleedingSourceType GetType()
Definition BleedingSource.c:63
void ReplaceWheelLambda(EntityAI old_item, string new_item_type, PlayerBase player)
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Definition ItemBase.c:5630
Definition constants.c:638
const int STATE_PRISTINE
Definition constants.c:811