21 g_Game.RPCSingleParam(cutting_entity, PlantType.TREE_HARD, null,
true);
46 g_Game.RPCSingleParam(cutting_entity, PlantType.TREE_SOFT, null,
true);
73 g_Game.RPCSingleParam(cutting_entity, PlantType.BUSH_HARD, null,
true);
93 g_Game.RPCSingleParam(cutting_entity, PlantType.BUSH_SOFT, null,
true);
override void OnTreeCutDown(EntityAI cutting_entity)
override bool CanBeAutoDeleted()
override bool CanBeAutoDeleted()
override void OnTreeCutDown(EntityAI cutting_entity)
For specific tree declaration see description of TreeHard.
override void OnTreeCutDown(EntityAI cutting_entity)
override bool CanBeAutoDeleted()
override bool HasPlayerCollisionSound()
Specific tree class can be declared as: class TreeHard + _ + p3d filename (without extension)
override bool CanBeAutoDeleted()
override void OnTreeCutDown(EntityAI cutting_entity)
override bool HasPlayerCollisionSound()
For specific tree declaration see description of TreeHard.