override void OnTreeCutDown(EntityAI cutting_entity)
override bool CanBeAutoDeleted()
override bool CanBeAutoDeleted()
override void OnTreeCutDown(EntityAI cutting_entity)
For specific tree declaration see description of TreeHard.
proto native void RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)
see CGame.RPC
override void OnTreeCutDown(EntityAI cutting_entity)
override bool CanBeAutoDeleted()
override bool HasPlayerCollisionSound()
Specific tree class can be declared as: class TreeHard + _ + p3d filename (without extension)
override bool CanBeAutoDeleted()
override void OnTreeCutDown(EntityAI cutting_entity)
override bool HasPlayerCollisionSound()
For specific tree declaration see description of TreeHard.
proto native CGame GetGame()