DayZ 1.27
DayZ Explorer by KGB
 
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Файл PlayerSoundEventBase.c

См. исходные тексты.

Перечисления

enum  EPlayerSoundEventType {
  GENERAL = 0x00000001 , MELEE = 0x00000002 , STAMINA = 0x00000004 , DAMAGE = 0x00000008 ,
  DUMMY = 0x00000010 , INJURY = 0x00000020 , DROWNING = 0x00000040
}
 

Функции

bool IsDummy ()
 
EPlayerSoundEventType GetPriorityOverTypes ()
 
bool HasHoldBreathException ()
 
void PlayerSoundEventBase ()
 
void ~PlayerSoundEventBase ()
 
int GetSoundVoiceAnimEventClassID ()
 
bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 
bool IsFinished ()
 
bool IsDummyFinished ()
 
void OnTick (float delta_time)
 
bool CanPlay (PlayerBase player)
 
void Init (PlayerBase player)
 
void InitEx (PlayerBase player, int param)
 
void OnEnd ()
 
void SendEvent (float time)
 
void OnInterupt ()
 
override void OnPlay (PlayerBase player)
 
override bool Play ()
 

Переменные

enum EPlayerSoundEventType SKIP_CONTROLLED_PLAYER = 0x00000001
 
enum EPlayerSoundEventType HIGHEST_PRIORITY = 0x00000002
 
enum EPlayerSoundEventType ENUM_COUNT = 0x00000002
 
enum EPlayerSoundEventType m_Player = 0x00000002
 
float m_DummySoundLength
 
float m_DummyStartTime
 
bool m_IsDummyType
 
bool m_ProcessPlaybackEvent
 
float m_PlayTime
 
ref HumanMovementState m_Hms = new HumanMovementState()
 
EPlayerSoundEventType m_HasPriorityOverTypes