Перечисления | |
enum | EPlayerSoundEventType { GENERAL = 0x00000001 , MELEE = 0x00000002 , STAMINA = 0x00000004 , DAMAGE = 0x00000008 , DUMMY = 0x00000010 , INJURY = 0x00000020 , DROWNING = 0x00000040 } |
Функции | |
bool | IsDummy () |
EPlayerSoundEventType | GetPriorityOverTypes () |
bool | HasHoldBreathException () |
void | PlayerSoundEventBase () |
void | ~PlayerSoundEventBase () |
int | GetSoundVoiceAnimEventClassID () |
bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
bool | IsFinished () |
bool | IsDummyFinished () |
void | OnTick (float delta_time) |
bool | CanPlay (PlayerBase player) |
void | Init (PlayerBase player) |
void | InitEx (PlayerBase player, int param) |
void | OnEnd () |
void | SendEvent (float time) |
void | OnInterupt () |
override void | OnPlay (PlayerBase player) |
override bool | Play () |
Переменные | |
enum EPlayerSoundEventType | SKIP_CONTROLLED_PLAYER = 0x00000001 |
enum EPlayerSoundEventType | HIGHEST_PRIORITY = 0x00000002 |
enum EPlayerSoundEventType | ENUM_COUNT = 0x00000002 |
enum EPlayerSoundEventType | m_Player = 0x00000002 |
float | m_DummySoundLength |
float | m_DummyStartTime |
bool | m_IsDummyType |
bool | m_ProcessPlaybackEvent |
float | m_PlayTime |
ref HumanMovementState | m_Hms = new HumanMovementState() |
EPlayerSoundEventType | m_HasPriorityOverTypes |