Граф наследования:RecoilBase:Защищенные члены | |
| void | RecoilBase (Weapon_Base weapon) | 
| void | Init () | 
| Weapon_Base | GetWeapon () | 
| void | PostInit (Weapon_Base weapon) | 
| void | Destroy () | 
| Destroys this object next update tick.   | |
| void | Update (SDayZPlayerAimingModel pModel, out float axis_mouse_x, out float axis_mouse_y, out float axis_hands_x, out float axis_hands_y, float pDt) | 
| void | ApplyCamOffset (SDayZPlayerAimingModel pModel) | 
| void | ApplyHandsOffset (float pDt, out float pRecResultX, out float pRecResultY) | 
| void | ApplyMouseOffset (float pDt, out float pRecResultX, out float pRecResultY) | 
| vector | GetRecoilModifier (Weapon_Base weapon) | 
| vector | GetPositionOnCurve (array< vector > points, float time) | 
Закрытые данные | |
| bool | m_DebugMode | 
| Weapon_Base | m_Weapon | 
| PlayerBase | m_Player | 
См. определение в файле RecoilBase.c строка 1