Защищенные члены | |
void | RecoilBase (Weapon_Base weapon) |
void | Init () |
Weapon_Base | GetWeapon () |
void | PostInit (Weapon_Base weapon) |
void | Destroy () |
Destroys this object next update tick. | |
void | Update (SDayZPlayerAimingModel pModel, out float axis_mouse_x, out float axis_mouse_y, out float axis_hands_x, out float axis_hands_y, float pDt) |
void | ApplyCamOffset (SDayZPlayerAimingModel pModel) |
void | ApplyHandsOffset (float pDt, out float pRecResultX, out float pRecResultY) |
void | ApplyMouseOffset (float pDt, out float pRecResultX, out float pRecResultY) |
vector | GetRecoilModifier (Weapon_Base weapon) |
vector | GetPositionOnCurve (array< vector > points, float time) |
Закрытые данные | |
bool | m_DebugMode |
Weapon_Base | m_Weapon |
PlayerBase | m_Player |
См. определение в файле RecoilBase.c строка 1