Граф наследования:RecoilBase:Защищенные члены | |
| void | RecoilBase (Weapon_Base weapon) |
| void | Init () |
| Weapon_Base | GetWeapon () |
| void | PostInit (Weapon_Base weapon) |
| void | Destroy () |
| Destroys this object next update tick. | |
| void | Update (SDayZPlayerAimingModel pModel, out float axis_mouse_x, out float axis_mouse_y, out float axis_hands_x, out float axis_hands_y, float pDt) |
| void | ApplyCamOffset (SDayZPlayerAimingModel pModel) |
| void | ApplyHandsOffset (float pDt, out float pRecResultX, out float pRecResultY) |
| void | ApplyMouseOffset (float pDt, out float pRecResultX, out float pRecResultY) |
| vector | GetRecoilModifier (Weapon_Base weapon) |
| vector | GetPositionOnCurve (array< vector > points, float time) |
Закрытые данные | |
| bool | m_DebugMode |
| Weapon_Base | m_Weapon |
| PlayerBase | m_Player |
См. определение в файле RecoilBase.c строка 1