44 player.IncreaseDiseaseCount();
47 SymptomBase shivers = player.GetSymptomManager().QueueUpSecondarySymptomEx(SymptomIDs.SYMPTOM_HAND_SHIVER);
58 player.DecreaseDiseaseCount();
59 player.GetSymptomManager().RemoveSecondarySymptom(SymptomIDs.SYMPTOM_HAND_SHIVER);
80 if( player.IsAntibioticsActive() )
82 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_PAIN_LIGHT);
86 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_PAIN_HEAVY);
88 player.AddHealth(
"",
"", -damage);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
bool m_AnalyticsStatsEnabled
eModifierSyncIDs m_SyncID
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
static ref Param1< int > PARAM1_INT
void OnDeactivate(PlayerBase player)
static const float DAMAGE_PER_SEC
void OnTick(PlayerBase player, float deltaT)
static const int PAIN_EVENT_INTERVAL_MAX
void OnActivate(PlayerBase player)
static const int AGENT_THRESHOLD_DEACTIVATE
static const int AGENT_THRESHOLD_ACTIVATE
static const int PAIN_EVENT_INTERVAL_MIN
bool DeactivateCondition(PlayerBase player)
bool ActivateCondition(PlayerBase player)
override string GetDebugText()
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].