75 {
77
79 {
80 if( player.IsAntibioticsActive() )
81 {
82 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_PAIN_LIGHT);
83 }
84 else
85 {
86 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_PAIN_HEAVY);
88 player.AddHealth("","", -damage);
89 }
90
93 }
94
95
96 }
static const float DAMAGE_PER_SEC
static const int PAIN_EVENT_INTERVAL_MAX
static const int PAIN_EVENT_INTERVAL_MIN