DayZ 1.27
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PPERDeathDarkening.c
См. документацию.
1class PPERequester_DeathDarkening extends PPERequester_GameplayBase
2{
3 protected float m_Value;
4
5 override protected void OnStart(Param par = null)
6 {
7 super.OnStart();
8
9 m_Value = Param1<float>.Cast(par).param1;
10 //Print("PPERequester_DeathDarkening | level: " + m_Value);
12 m_Value = Math.Lerp(0,-10,m_Value);
13 //Print("PPERequester_DeathDarkening | value: " + value);
14
16 }
17}
PPOperators
PP operators, specify operation between subsequent layers.
Определения PPEConstants.c:53
PPEExceptions
Определения PPEConstants.c:43
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Определения PPERequestPlatformsBase.c:588
static float EaseInCubic(float t)
Определения Easing.c:37
Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your...
Определения Easing.c:3
Определения EnMath.c:7
static const int PARAM_INTENSITY
Определения PPEExposureNative.c:8
static const int L_0_DEATH
Определения PPEExposureNative.c:15
EV postprocess, does not directly use materials.
Определения PPEExposureNative.c:6
void OnStart(Param par=null)
Определения PPERDeathDarkening.c:5
base, not to be used directly, would lead to layering collisions!
Определения PPERBloodLoss.c:2
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Определения param.c:12
static proto float Lerp(float a, float b, float time)
Linearly interpolates between 'a' and 'b' given 'time'.