Linearly interpolates between 'a' and 'b' given 'time'.
| a | float Start |
| b | float End |
| time | float Time [value needs to be between 0..1 for correct results, no auto clamp applied] |
float - The interpolated result between the two float values. Используется в ShockDamageMdfr::ActivateCondition(), BleedingIndicatorDropData::AdjustColorSaturation(), ItemBase::AdjustDetectionRange(), Bottle_Base::AffectLiquidContainerOnFill(), FilteringBottle::AffectLiquidContainerOnFill(), Bottle_Base::AffectLiquidContainerOnTransfer(), FilteringBottle::AffectLiquidContainerOnTransfer(), PlayerSpawnHandler::ApplyAttributes(), DayZPlayerImplementAiming::ApplyBreathingPattern(), RecoilBase::ApplyCamOffset(), DayZPlayerImplementAiming::ApplyHorizontalNoise(), ScriptedSandstormController::ApplyShelterFade(), WorldData::CalcBaseEnvironmentTemperature(), BleedChanceData::CalculateBleedChance(), GameplayEffectWidgets_base::CalculateBreathEffect(), CalculateLinePointFade(), DayZPlayerImplementAiming::CalculateSwayMultiplier(), ChernarusPlusData::CalculateVolFog(), EnochData::CalculateVolFog(), NasdaraData::CalculateVolFog(), SakhalData::CalculateVolFog(), WorldData::ComputeSnowflakeScale(), ConvertAlarmHand01ToMins(), ConvertAlarmHand01ToMins12h(), Car::DamageCrew(), DamageCrew(), StaminaHandler::DepleteStaminaEx(), DetermineSpecificFinisherType(), EOnPostSimulate(), CGame::ExplosionEffects(), PPERequester_GameplayBase::FadeColourMult(), PPEffects::FlashbangEffect(), ManBase::FreezeCheck(), Weapon::GetApproximateMovementOffset(), Weapon_Base::GetApproximateMovementOffset(), FishYieldItemBase::GetCycleTimeForYieldItem(), HeatComfortAnimHandler::GetEventTime(), ManBase::GetHealthRegenSpeed(), GetMeleeTargetEx(), Weapon::GetObstructionPenetrationDistance(), GetTemperatureFreezeTime(), GetTemperatureThawTime(), HandleCoughing(), HandleDimming(), Entity::HandleFreezingProgression(), Entity::HandleItemOverheating(), MaskMdfr::HandleSounds(), DayZPlayer::HandleWeapons(), PPEffects::HitEffect(), KuruShake::KuruShake(), ShockHandler::LerpVignette(), PPEMatClassParameterColor::ModifyResultValues(), PlayerSoundEventBase::OnPlay(), PPERequester_GameplayBase::OnStart(), HeatComfortMdfr::OnTick(), HeatStrokePhase2Mdfr::OnTick(), ModifierBase::OnTick(), OnTick(), PoisoningMdfr::OnTick(), ShockDamageMdfr::OnTick(), SilicosisMdfr::OnTick(), ManBase::OnUnconsciousUpdate(), PPERequester_GameplayBase::OnUpdate(), TimerBase::OnUpdate(), GameplayEffectWidgets_base::OnVoiceEvent(), DayZPlayerImplementAiming::ProcessAimFilters(), PPERequester_SandstormEffect::ProcessEffect(), PPERequester_GameplayBase::ProcessFadeIn(), PPERequester_GameplayBase::ProcessFading(), PPERequester_GameplayBase::ProcessSimulation(), PPERequester_GameplayBase::ReSampleChannels(), IngameHudHeatBuffer::SetBaseAlpha(), PPERequester_GameplayBase::SetEffectProgress(), ComponentEnergyManager::SetEnergy0To1(), GameplayEffectsMetaDataSquinting::SetEyelidAmount(), GameplayEffectsMetaDataEyeVeins::SetIrritation(), SetQuantityNormalized(), GameplayEffectsMetaDataEyeVeins::SetVeinsColor(), ManBase::SimplifyShock(), Hologram::SmoothProjectionMovement(), ManBase::SpawnDrowningBubbles(), KitchenTimer::Time01ToSeconds(), DamageDealtEffect::Update(), HitDirectionEffectBase::Update(), PPEMatClassParameterCommandData::Update(), ShockDealtEffect::Update(), BleedingIndicatorDropData::UpdateAlpha(), Mag_MP18_Drum32Rnd::UpdateAnimation(), IngameHudHeatBuffer::UpdateEffect(), BoatHud::UpdateSpeedPointer(), GameplayEffectsMetaDataSquinting::UpdateSquint(), ScriptConsoleGeneralTab::UpdateTime(), BleedingIndicatorDropData::UpdateTransform(), HudDebugWinBase::UpdateValues(), GameplayEffectsMetaDataEyeVeins::UpdateVeins() и ValueToBar().