DayZ 1.29
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◆ IsObjectObstructedFilterEx()

static bool IsObjectObstructedFilterEx ( Object object,
IsObjectObstructedCache cache,
PlayerBase player,
int geometryTypeOverride = -1 )
staticprotected

groups 'RaycastRVProxy' and 'RaycastRV' approaches into one method, allowes for comprehensive geometry override, if desired

См. определение в файле MiscGameplayFunctions.c строка 1532

1533 {
1534 //first proxy geometries
1535 RaycastRVParams rayInput = new RaycastRVParams(cache.RaycastStart, cache.ObjectCenterPos, player);
1536 rayInput.flags = CollisionFlags.ALLOBJECTS;
1537 if (geometryTypeOverride != -1)
1538 rayInput.type = geometryTypeOverride; //default 'ObjIntersectView'
1539 DayZPhysics.RaycastRVProxy(rayInput, cache.HitProxyObjects);
1540 int count;
1541 int i;
1542
1543 if (cache.HitProxyObjects)
1544 {
1545 count = cache.HitProxyObjects.Count();
1546 Object parent;
1547 for (i = 0; i < count; ++i)
1548 {
1549 if (cache.HitProxyObjects[i].hierLevel > 0) //parent has to exist, skipping nullcheck
1550 {
1551 parent = cache.HitProxyObjects[i].parent;
1552 if (parent && !parent.IsMan() && parent.CanProxyObstruct())
1553 {
1554 if (parent != object || (parent == object && object.CanProxyObstructSelf()))
1555 return true;
1556 }
1557 }
1558 }
1559 }
1560
1561 //second, regular raycast
1562 int geometry = ObjIntersectFire; //default for the RV raycast
1563 if (geometryTypeOverride != -1)
1564 geometry = geometryTypeOverride;
1565 DayZPhysics.RaycastRV(cache.RaycastStart, cache.ObjectCenterPos, cache.ObjectContactPos, cache.ObjectContactDir, cache.ContactComponent, cache.HitObjects, object, g_Game.GetPlayer(), false, false, geometry, 0.0, CollisionFlags.ALLOBJECTS);
1566 count = cache.HitObjects.Count();
1567 for (i = 0; i < count; ++i)
1568 {
1569 if (cache.HitObjects[i].CanObstruct())
1570 return true;
1571 }
1572
1573 return false;
1574 }
DayZGame g_Game
Определения DayZGame.c:3942
static proto bool RaycastRV(vector begPos, vector endPos, out vector contactPos, out vector contactDir, out int contactComponent, set< Object > results=NULL, Object with=NULL, Object ignore=NULL, bool sorted=false, bool ground_only=false, int iType=ObjIntersectView, float radius=0.0, CollisionFlags flags=CollisionFlags.NEARESTCONTACT)
Raycasts world by given parameters.
static proto bool RaycastRVProxy(notnull RaycastRVParams in, out notnull array< ref RaycastRVResult > results, array< Object > excluded=null)
Определения DayZPhysics.c:124
Определения ObjectTyped.c:2
int type
Определения DayZPhysics.c:73
CollisionFlags flags
Определения DayZPhysics.c:63
Определения DayZPhysics.c:50
CollisionFlags
Определения EnDebug.c:141

Перекрестные ссылки RaycastRVParams::flags, g_Game, IsObjectObstructedCache(), DayZPhysics::RaycastRV(), DayZPhysics::RaycastRVProxy() и RaycastRVParams::type.

Используется в IsObjectObstructedEx().