DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetProjectedCursorPos3d()

static bool GetProjectedCursorPos3d ( out vector position,
Weapon_Base weapon )
staticprotected

См. определение в файле MiscGameplayFunctions.c строка 698

699 {
700 vector usti_hlavne_position = weapon.GetSelectionPositionMS( "usti hlavne" );
701 vector konec_hlavne_position = weapon.GetSelectionPositionMS( "konec hlavne" );
702 vector end_point = weapon.ModelToWorld(usti_hlavne_position);
703 vector begin_point = weapon.ModelToWorld(konec_hlavne_position);
704 vector contact_dir;
705 int contact_component;
706
707 vector aim_point = end_point - begin_point;
708 aim_point = aim_point.Normalized() * PROJECTED_CURSOR_DISTANCE;
709 aim_point = aim_point + end_point;
710
711 if (DayZPhysics.RaycastRV(begin_point, aim_point, position, contact_dir, contact_component, null, null, null, false, false, ObjIntersectFire))
712 return true;
713 return false;
714 }
static proto bool RaycastRV(vector begPos, vector endPos, out vector contactPos, out vector contactDir, out int contactComponent, set< Object > results=NULL, Object with=NULL, Object ignore=NULL, bool sorted=false, bool ground_only=false, int iType=ObjIntersectView, float radius=0.0, CollisionFlags flags=CollisionFlags.NEARESTCONTACT)
Raycasts world by given parameters.
Определения DayZPhysics.c:124
proto vector Normalized()
return normalized vector (keeps orginal vector untouched)
Определения EnConvert.c:106
const float PROJECTED_CURSOR_DISTANCE
Определения constants.c:638

Перекрестные ссылки vector::Normalized(), PROJECTED_CURSOR_DISTANCE и DayZPhysics::RaycastRV().