4 {
5 float distanceToTemperatureSource;
6
7 foreach (
Object nearestObject : nearestObjects)
8 {
10
12 if (nearestItem && nearestItem.HasWetness() && nearestItem != pSettings.
m_Parent && !nearestItem.IsInherited(Man) && !nearestItem.IsUniversalTemperatureSource())
13 {
14 distanceToTemperatureSource = vector.Distance(nearestItem.GetPosition(), position);
15 distanceToTemperatureSource = Math.Max(distanceToTemperatureSource, 0.3);
16
17 float dryModifier = 0;
18
19 if (nearestItem.GetWet() >= GameConstants.STATE_DAMP)
20 {
21 dryModifier = (-1 *
m_ExecuteInterval * nearestItem.GetDryingIncrement(
"groundHeatSource")) / distanceToTemperatureSource;
22 Math.Clamp(dryModifier, nearestItem.GetWetMin(), nearestItem.GetWetMax());
23 nearestItem.AddWet(dryModifier);
24 }
25
26 array<EntityAI> cargoEntities = new array<EntityAI>();
28 foreach (
EntityAI cargoEntity : cargoEntities)
29 {
31 if (cargoItem)
32 {
33 dryModifier = 0;
34 if (cargoItem.GetWet() >= GameConstants.STATE_DAMP)
35 {
36 dryModifier = (-1 *
m_ExecuteInterval * cargoItem.GetDryingIncrement(
"groundHeatSource")) / distanceToTemperatureSource;
37 Math.Clamp(dryModifier, cargoItem.GetWetMin(), cargoItem.GetWetMax());
38 cargoItem.AddWet(dryModifier);
39 }
40 }
41 }
42 }
43 }
44 }
class GP5GasMask extends MaskBase ItemBase
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal