◆ DryItemsInVicinity()
heat transfer to items (no in player possession)
4 {
7
11
14 {
18 {
21
23
25 {
29 }
30
34 {
37 {
40 {
44 }
45 }
46 }
47 }
48 }
49 }
Definition constants.c:615
Definition InventoryItem.c:731
Definition ObjectTyped.c:2
Definition EnConvert.c:106
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Definition gameplay.c:6
proto native CGame GetGame()
const float STATE_DAMP
Definition constants.c:787
static proto float Max(float x, float y)
Returns bigger of two given values.
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
Перекрестные ссылки Math::Clamp(), vector::Distance(), GetGame(), Math::Max() и GameConstants::STATE_DAMP.
Используется в UniversalTemperatureSourceLambdaFireplace::Execute().
Объявления и описания членов класса находятся в файле: