20 float time =
g_Game.GetTickTime();
void DryItemsInVicinity(UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< Object > nearestObjects)
void Execute(UniversalTemperatureSourceSettings pSettings, UniversalTemperatureSourceResult resultValues)
void UniversalTemperatureSourceLambdaBase()
void DryItemsInVicinity(UniversalTemperatureSourceSettings pSettings)
void WarmAndCoolItemsInVicinity(UniversalTemperatureSourceSettings pSettings, vector position, out notnull array< Object > nearestObjects)
const float HEAT_THROUGH_AIR_COEF
void ~UniversalTemperatureSourceLambdaBase()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.