DayZ 1.27
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OpenCan.c
См. документацию.
1class OpenCan extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_OpenCan0";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 1;//animation length in relative time units
8 m_Specialty = 0.01;// value > 0 for roughness, value < 0 for precision
9
10 m_AnywhereInInventory = false;//is this recipe valid even when neither of the items is in hands
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 m_MinQuantityIngredient[0] = -1;//-1 = disable check
16 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17
18 m_MinDamageIngredient[1] = -1;//-1 = disable check
19 m_MaxDamageIngredient[1] = 3;//-1 = disable check
20
21 m_MinQuantityIngredient[1] = -1;//-1 = disable check
22 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 //----------------------------------------------------------------------------------------------------------------------
24
25 //INGREDIENTS
26 //ingredient 1
27 InsertIngredientEx(0,"BakedBeansCan", "openBeanCan");//you can insert multiple ingredients this way
28 InsertIngredientEx(0,"PeachesCan", "openBeanCan");//you can insert multiple ingredients this way
29 InsertIngredientEx(0,"TacticalBaconCan", "openBeanCan");//you can insert multiple ingredients this way
30 InsertIngredientEx(0,"SpaghettiCan", "openBeanCan");//you can insert multiple ingredients this way
31 InsertIngredientEx(0,"SardinesCan", "openBeanCan");//you can insert multiple ingredients this way
32 InsertIngredientEx(0,"UnknownFoodCan", "openBeanCan");//you can insert multiple ingredients this way
33
34 m_IngredientAddHealth[0] = 0;// 0 = do nothing
35 m_IngredientSetHealth[0] = -1; // -1 = do nothing
36 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
37 m_IngredientDestroy[0] = false;//true = destroy, false = do nothing
38 m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
39
40 //ingredient 2
41 InsertIngredient(1,"Sickle");//you can insert multiple ingredients this way
42 InsertIngredient(1,"KukriKnife");
43 InsertIngredient(1,"FangeKnife");
44 InsertIngredient(1,"Hacksaw");
45 InsertIngredient(1,"KitchenKnife");
46 InsertIngredient(1,"SteakKnife");
47 InsertIngredient(1,"StoneKnife");
48 InsertIngredient(1,"CombatKnife");
49 InsertIngredient(1,"HuntingKnife");
50 InsertIngredient(1,"Machete");
51 InsertIngredient(1,"CrudeMachete");
52 InsertIngredient(1,"OrientalMachete");
53 InsertIngredient(1,"AK_Bayonet");
54 InsertIngredient(1,"M9A1_Bayonet");
55 InsertIngredient(1,"Mosin_Bayonet");
56 InsertIngredient(1,"SKS_Bayonet");
57 InsertIngredient(1,"CanOpener");
58 InsertIngredient(1,"FarmingHoe");
59 InsertIngredient(1,"Shovel");
60 InsertIngredient(1,"FieldShovel");
61 InsertIngredient(1,"Crowbar");
62 InsertIngredient(1,"Hammer");
63 InsertIngredient(1,"Mace");
64 InsertIngredient(1,"Wrench");
65 InsertIngredient(1,"LugWrench");
66 InsertIngredient(1,"Screwdriver");
67 InsertIngredient(1,"SledgeHammer");
68 InsertIngredient(1,"BaseballBat");
69 InsertIngredient(1,"NailedBaseballBat");
70 InsertIngredient(1,"BarbedBaseballBat");
71 InsertIngredient(1,"PipeWrench");
72 InsertIngredient(1,"Pickaxe");
73 InsertIngredient(1,"WoodAxe");
74 InsertIngredient(1,"FirefighterAxe");
75 InsertIngredient(1,"Hatchet");
76 InsertIngredient(1,"HandSaw");
77 InsertIngredient(1,"Pliers");
78 InsertIngredient(1,"Spear");
79 InsertIngredient(1,"Pitchfork");
80 InsertIngredient(1,"BoneKnife");
81 InsertIngredient(1,"MeatTenderizer");
82 InsertIngredient(1,"Cleaver");
83 InsertIngredient(1,"Sword");
84 InsertIngredient(1,"Iceaxe");
85
86 m_IngredientAddHealth[1] = -0.5;// 0 = do nothing
87 m_IngredientSetHealth[1] = -1; // -1 = do nothing
88 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
89 m_IngredientDestroy[1] = false;// false = do nothing
90 m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
91 //----------------------------------------------------------------------------------------------------------------------
92
93 //result1
94 //AddResult("");//add results here
95
96 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
97 m_ResultSetQuantity[0] = 0;//-1 = do nothing
98 m_ResultSetHealth[0] = -1;//-1 = do nothing
99 m_ResultInheritsHealth[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
100 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
101 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
102 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
103 m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
104
105 //----------------------------------------------------------------------------------------------------------------------
106 }
107
108 override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
109 {
110 return !ingredients[0].GetIsFrozen() && !player.IsPlacingLocal();
111 }
112
113 override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
114 {
115 ItemBase can = ingredients[0];
116 ItemBase tool = ingredients[1];
117 OpenItem.OpenAndSwitch(tool, can, player, specialty_weight);
118 }
119};
Определения InventoryItem.c:731
static void OpenAndSwitch(ItemBase item_tool, ItemBase item_target, PlayerBase player, float specialty_weight=0)
WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one.
Определения OpenItem.c:4
Определения OpenItem.c:2
Определения PlayerBaseClient.c:2
void InsertIngredientEx(int index, string ingredient, string soundCategory, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:148
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:36
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:43
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения OpenCan.c:108
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:32
string m_Name
Определения RecipeBase.c:17
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:41
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:40
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:39
bool m_IsInstaRecipe
Определения RecipeBase.c:24
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Определения OpenCan.c:113
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
Определения RecipeBase.c:47
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:46
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:33
float m_Specialty
Определения RecipeBase.c:23
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:35
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:44
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:27
float m_AnimationLength
Определения RecipeBase.c:22
override void Init()
Определения OpenCan.c:3
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:28
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:34
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:29
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:30
bool m_AnywhereInInventory
Определения RecipeBase.c:25
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:143
Определения RecipeBase.c:6
Result for an object found in CGame.IsBoxCollidingGeometryProxy.