Закрытые статические члены | |
static void | OpenAndSwitch (ItemBase item_tool, ItemBase item_target, PlayerBase player, float specialty_weight=0) |
WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one. | |
static void | SwitchItems (EntityAI old_item, PlayerBase player, float spill_modificator, float specialty_weight) |
Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the 'suffix' to the classname of the old 'item'. | |
См. определение в файле OpenItem.c строка 1