Граф наследования:Fnx45Recoil:Закрытые члены | |
| override void | Init () |
Закрытые члены унаследованные от RecoilBase | |
| void | RecoilBase (Weapon_Base weapon) |
| void | Init () |
| Weapon_Base | GetWeapon () |
| void | PostInit (Weapon_Base weapon) |
| void | Destroy () |
| Destroys this object next update tick. | |
| void | Update (SDayZPlayerAimingModel pModel, out float axis_mouse_x, out float axis_mouse_y, out float axis_hands_x, out float axis_hands_y, float pDt) |
| void | ApplyCamOffset (SDayZPlayerAimingModel pModel) |
| void | ApplyHandsOffset (float pDt, out float pRecResultX, out float pRecResultY) |
| void | ApplyMouseOffset (float pDt, out float pRecResultX, out float pRecResultY) |
| vector | GetRecoilModifier (Weapon_Base weapon) |
| vector | GetPositionOnCurve (array< vector > points, float time) |
Дополнительные унаследованные члены | |
Закрытые данные унаследованные от RecoilBase | |
| bool | m_DeleteRequested |
| float | m_Time |
| float | m_ReloadTime |
| vector | m_RecoilModifier |
| bool | m_IsClient |
| float | m_MouseOffsetRangeMin |
| float | m_MouseOffsetRangeMax |
| float | m_MouseOffsetRelativeTime = 1 |
| float | m_HandsOffsetRelativeTime = 1 |
| float | m_CamOffsetRelativeTime = 1 |
| float | m_CamOffsetDistance = 0.05 |
| float | m_MouseOffsetDistance |
| float | m_TimeNormalized |
| vector | m_MouseOffsetTarget |
| vector | m_MouseOffsetTargetAccum |
| float | m_Angle |
| ref array< vector > | m_HandsCurvePoints |
См. определение в файле Fnx45Recoil.c строка 1