DayZ 1.26
DayZ Explorer by KGB
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Файл MiscEvents.c

См. исходные тексты.

Структуры данных

class  PlayerSoundEventBase
 
class  ForceConsumeSoundEvent
 

Функции

class PickupHeavySoundEvent extends PlayerSoundEventBase ThirstSoundEvent ()
 
void PickupHeavySoundEvent ()
 
class ForceConsumeSoundEvent extends PlayerSoundEventBase ForceFeedSoundEvent ()
 
void ForceConsumeSoundEvent ()
 

Функции

◆ ForceConsumeSoundEvent()

void ForceConsumeSoundEvent ( )
35 {
36 m_ID = EPlayerSoundEventID.FORCE_FEED;
38 }
39}
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EPlayerSoundEventID
Definition PlayerSoundEventHandler.c:2
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89

Перекрестные ссылки m_ID и m_SoundVoiceAnimEventClassID.

◆ ForceFeedSoundEvent()

35 {
36 m_ID = EPlayerSoundEventID.FORCE_FEED;
38 }

Используется в PlayerSoundEventHandler().

◆ PickupHeavySoundEvent()

void PickupHeavySoundEvent ( )
15 {
20 }
21}
class DynamicMusicLocationTypes m_Type
EPlayerSoundEventType
Definition PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Definition PlayerSoundEventBase.c:40

Перекрестные ссылки m_HasPriorityOverTypes, m_ID, m_SoundVoiceAnimEventClassID и m_Type.

Используется в PlayerSoundEventHandler().

◆ ThirstSoundEvent()