Dayz 1.25
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Файл MiscEvents.c

См. исходные тексты.

Структуры данных

class  PlayerSoundEventBase
 

Функции

class PickupHeavySoundEvent extends PlayerSoundEventBase ThirstSoundEvent ()
 
void PickupHeavySoundEvent ()
 

Функции

◆ PickupHeavySoundEvent()

void PickupHeavySoundEvent ( )
15 {
20 }
21}
class DynamicMusicLocationTypes m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EPlayerSoundEventType
Definition PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Definition PlayerSoundEventBase.c:40
EPlayerSoundEventID
Definition PlayerSoundEventHandler.c:2
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89

Перекрестные ссылки m_HasPriorityOverTypes, m_ID, m_SoundVoiceAnimEventClassID и m_Type.

Используется в PlayerSoundEventHandler().

◆ ThirstSoundEvent()