DayZ 1.27
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◆ PickupHeavySoundEvent()

void PlayerSoundEventBase::PickupHeavySoundEvent ( )
inlineprivate

См. определение в файле MiscEvents.c строка 3

4 {
5 m_HasPriorityOverTypes = -1;//-1 for all
7 m_ID = EPlayerSoundEventID.PICKUP_HEAVY;
9 }
eBleedingSourceType m_Type
Определения BleedingSource.c:25
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
EPlayerSoundEventType
Определения PlayerSoundEventBase.c:2
EPlayerSoundEventType m_HasPriorityOverTypes
Определения PlayerSoundEventBase.c:40
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89

Перекрестные ссылки m_HasPriorityOverTypes, m_ID, m_SoundVoiceAnimEventClassID и m_Type.