66 {
67 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer() );
68 if ( player )
69 {
70 ConstructionActionData construction_action_data = player.GetConstructionActionData();
72
73 if ( constrution_part )
74 {
75 return "#repair" +
" " + constrution_part.
GetName();
76 }
77 }
78
79 return "";
80 }
void ConstructionPart(string name, string part_name, string main_part_name, int id, bool is_built, bool is_base, bool is_gate, array< string > required_parts)
ConstructionPart GetTargetPart()