2257 {
2258 #ifdef ENABLE_LOGGING
2260 {
2262 }
2263 #endif
2264
2267 {
2269 {
2270 LocationSwap(src1, src2, dst1, item2_dst);
2271 return true;
2272 }
2273
2274 }
2275
2276 if(!super.ForceSwapEntities(mode,item1,item2,item2_dst))
2277 {
2279 {
2281 }
2282 }
2283
2284 return true;
2285 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
override bool PostDeferredForceSwapEntities(InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation dst1, notnull InventoryLocation dst2)
DayZPlayer GetDayZPlayerOwner()
static void InventoryMoveLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
static bool MakeSrcAndDstForForceSwap(notnull EntityAI item1, notnull EntityAI item2, out InventoryLocation src1, out InventoryLocation src2, out InventoryLocation dst1, notnull InventoryLocation dst2)
helper function for ForceSwap
script counterpart to engine's class Inventory
static string DumpToStringNullSafe(InventoryLocation loc)
static bool IsInventoryMoveLogEnable()