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См. определение в файле DayZPlayerInventory.c строка 170
Используется в AbortWeaponEvent(), ExecuteHandEventCommandClient(), ExecuteHandEventCommandRemote(), ExecuteHandEventCommandServer(), ExecuteInventoryCommandClient(), ExecuteInventoryCommandRemote(), ExecuteInventoryCommandServer(), ExecuteSwapCommandClient(), ExecuteSwapCommandRemote(), ExecuteSwapCommandServer(), ExecuteSyncMoveCommandClient(), ExecuteSyncMoveCommandRemote(), ExecuteSyncMoveCommandServer(), ForceSwapEntities(), HandEvent(), HandleForceSwapEntities(), HandleHandEvent(), HandleInventory(), HandleSwapEntities(), HandleTakeToDst(), HandleWeaponEvents(), IsServerOrLocalPlayer(), NetSyncCurrentStateID(), OnAfterStoreLoad(), OnEventForRemoteWeapon(), OnHandleStoredInputUserData(), OnHandleStoredJunctureData(), OnHandsStateChanged(), OnInputUserDataForRemote(), OnInputUserDataProcess(), OnInventoryCheck(), OnInventoryJunctureFromServer(), OnServerInventoryCommand(), PlayerCheckDropRequest(), PlayerCheckRequestDst(), PlayerCheckRequestSrc(), PlayerCheckSwapItemsRequest(), ProcessInputData(), SendRepairToClientDst(), StoreInputForRemotes(), SwapEntities(), SyncHandEventToRemote(), TakeToDst(), ValidateDestroy(), ValidateHandEvent(), ValidateHandEventServer(), ValidateInventoryCommandServer(), ValidateSwap(), ValidateSwapServer(), ValidateSyncMove() и ValidateSyncMoveServer().