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CarchingResultTrapBase.c
См. документацию.
1
class
CatchingResultTrapBase
:
CatchingResultBase
2
{
3
override
EntityAI
SpawnAndSetup
(out
int
yItemIdx,
vector
v =
vector
.
Zero
)
4
{
5
ItemBase
catch
= null;
6
if
(
Class
.
CastTo
(
catch
,super.SpawnAndSetup(yItemIdx,v)))
7
{
8
catch
.SetQuantityNormalized(
m_Quality
);
9
}
10
return
catch
;
11
}
12
}
CatchingResultBase
Определения
CatchingResultStructure.c:2
CatchingResultBasic::m_Quality
float m_Quality
Определения
CatchingResultBasic.c:7
CatchingResultTrapBase::SpawnAndSetup
override EntityAI SpawnAndSetup(out int yItemIdx, vector v=vector.Zero)
Определения
CarchingResultTrapBase.c:3
CatchingResultTrapBase
Определения
CarchingResultTrapBase.c:2
Class
Super root of all classes in Enforce script.
Определения
EnScript.c:11
EntityAI
Определения
Building.c:6
ItemBase
Определения
InventoryItem.c:731
vector::Zero
static const vector Zero
Определения
EnConvert.c:110
vector
Определения
EnConvert.c:106
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Ishodniki
scripts
4_World
Systems
AnimalCatchingSystem
CatchingResultStructures
CarchingResultTrapBase.c
Создано системой
1.13.2