4    if (player.NeedInventoryJunctureFromServer(src.GetItem(), src.GetParent(), dst.GetParent()))
 
    6        if ( ( src.GetItem() && src.GetItem().IsSetForDeletion() ) || ( src.GetParent() && src.GetParent().IsSetForDeletion() ) || ( dst.GetParent() && dst.GetParent().IsSetForDeletion() ) )
 
   11        if (src.GetItem() && !src.GetItem().CanPutIntoHands(player))
 
   16        bool test_dst_occupancy = 
true;
 
 
   40        Debug.
InventoryReservationLog(
"STS = " + player.GetSimulationTimeStamp() + 
" src1:" + src1.DumpToString() + 
" dst1: " + dst1.DumpToString()+ 
" src2:" + src2.DumpToString() + 
" dst2: " + dst2.DumpToString(), 
"InventoryJuncture" , 
"n/a", 
"TryAcquireTwoInventoryJuncturesFromServer",player.ToString() );    
 
   46    bool need_j1 = player.NeedInventoryJunctureFromServer(src1.GetItem(), src1.GetParent(), dst1.GetParent());
 
   47    bool need_j2 = player.NeedInventoryJunctureFromServer(src2.GetItem(), src2.GetParent(), dst2.GetParent());
 
   48    if (need_j1 || need_j2)
 
   52            if ( ( src1.GetItem() && src1.GetItem().IsSetForDeletion() ) || ( src1.GetParent() && src1.GetParent().IsSetForDeletion() ) || ( dst1.GetParent() && dst1.GetParent().IsSetForDeletion() ) )
 
   58            if (src1.GetItem() && !src1.GetItem().CanPutIntoHands(player))
 
   77            if ( ( src2.GetItem() && src2.GetItem().IsSetForDeletion() ) || ( src2.GetParent() && src2.GetParent().IsSetForDeletion() ) || ( dst2.GetParent() && dst2.GetParent().IsSetForDeletion() ) )
 
   86            if (src2.GetItem() && !src2.GetItem().CanPutIntoHands(player))
 
  107        #ifdef ENABLE_LOGGING 
 
bool TryAcquireTwoInventoryJuncturesFromServer(notnull Man player, notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2)