DayZ 1.28
DayZ Explorer by KGB
 
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◆ syncDebugPrint()

void syncDebugPrint ( string s)

См. определение в файле 3_Game/Systems/Inventory/Debug.c строка 1

2{
3#ifdef LOG_TO_RPT
4 PrintToRPT("" + s); // comment/uncomment to hide/see debug logs
5#endif
6
7#ifdef LOG_TO_SCRIPT
8 Print(string.Format("%1", s));
9#endif
10}
proto void Print(void var)
Prints content of variable to console/log.
proto void PrintToRPT(void var)
Prints content of variable to RPT file (performance warning - each write means fflush!...

Перекрестные ссылки Print() и PrintToRPT().

Используется в HandEventBase::CheckRequestSrc(), EntityAI::DropEntityImpl(), EntityAI::ForceSwapEntitiesImpl(), EntityAI::LocalDestroyEntityInHands(), ManBase::NeedInventoryJunctureFromServer(), OnHandleStoredInputUserData(), OnHandleStoredJunctureData(), OnInputUserDataForRemote(), OnInputUserDataProcess(), OnInventoryJunctureFromServer(), ManBase::OnQuickBarSingleUse(), OnServerInventoryCommand(), GameInventory::OnServerInventoryCommandStatic(), DayZPlayerCommandDeathCallback::OnSimulationEnd(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::ReplaceItemElsewhereWithNewInHandsImpl(), EntityAI::ReplaceItemInHandsWithNewElsewhereImpl(), EntityAI::ReplaceItemInHandsWithNewImpl(), EntityAI::ReplaceItemWithNewImpl(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendInputUserDataMove(), InventoryInputUserData::SendInputUserDataSwap(), InventoryInputUserData::SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), InventoryInputUserData::SendServerMove(), InventoryInputUserData::SendServerSwap(), EntityAI::SwapEntitiesImpl(), EntityAI::TakeEntityAsAttachmentExImpl(), EntityAI::TakeEntityAsAttachmentImpl(), ManBase::TakeEntityAsAttachmentImpl(), EntityAI::TakeEntityToCargoImpl(), ManBase::TakeEntityToCargoImpl(), EntityAI::TakeEntityToHandsImpl(), ManBase::TakeEntityToHandsImpl(), EntityAI::TakeEntityToInventoryImpl(), ManBase::TakeEntityToInventoryImpl(), EntityAI::TakeEntityToTargetAttachmentExImpl(), ManBase::TakeEntityToTargetAttachmentImpl(), EntityAI::TakeEntityToTargetCargoExImpl(), EntityAI::TakeEntityToTargetCargoImpl(), ManBase::TakeEntityToTargetCargoImpl(), EntityAI::TakeEntityToTargetInventoryImpl(), ManBase::TakeEntityToTargetInventoryImpl(), TakeToDst(), EntityAI::TakeToDstImpl(), ManBase::TakeToDstImpl(), TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), ValidateHandEvent(), ValidateSwap() и ValidateSyncMove().