DayZ 1.30
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◆ IsSyncLogEnable()

static bool LogManager::IsSyncLogEnable ( )
inlinestaticprivate

См. определение в файле 3_Game/DayZ/tools/Debug.c строка 789

790 {
791 return m_DoSyncLog;
792 }
static bool m_DoSyncLog
Определения 3_Game/DayZ/tools/Debug.c:710

Перекрестные ссылки m_DoSyncLog.

Используется в HandEventBase::CheckRequestSrc(), DayZPlayer::DeathDropHandEntity(), EntityAI::DropEntityImpl(), ExecuteHandEventCommandClient(), ExecuteHandEventCommandRemote(), ExecuteHandEventCommandServer(), ExecuteSyncMoveCommandClient(), ExecuteSyncMoveCommandRemote(), ExecuteSyncMoveCommandServer(), EntityAI::ForceSwapEntitiesImpl(), EntityAI::LocalDestroyEntityInHands(), ManBase::NeedInventoryJunctureFromServer(), OnHandleStoredInputUserData(), OnHandleStoredJunctureData(), OnInputUserDataForRemote(), OnInputUserDataProcess(), OnInventoryJunctureFromServer(), ManBase::OnQuickBarSingleUse(), OnServerInventoryCommand(), GameInventory::OnServerInventoryCommandStatic(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::ReplaceItemElsewhereWithNewInHandsImpl(), EntityAI::ReplaceItemInHandsWithNewElsewhereImpl(), EntityAI::ReplaceItemInHandsWithNewImpl(), EntityAI::ReplaceItemWithNewImpl(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendInputUserDataMove(), InventoryInputUserData::SendInputUserDataSwap(), InventoryInputUserData::SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), InventoryInputUserData::SendServerMove(), InventoryInputUserData::SendServerSwap(), EntityAI::SwapEntitiesImpl(), EntityAI::TakeEntityAsAttachmentExImpl(), EntityAI::TakeEntityAsAttachmentImpl(), EntityAI::TakeEntityToCargoImpl(), EntityAI::TakeEntityToHandsImpl(), ManBase::TakeEntityToHandsImpl(), EntityAI::TakeEntityToInventoryImpl(), ManBase::TakeEntityToInventoryImpl(), EntityAI::TakeEntityToTargetAttachmentExImpl(), ManBase::TakeEntityToTargetAttachmentImpl(), EntityAI::TakeEntityToTargetCargoExImpl(), EntityAI::TakeEntityToTargetCargoImpl(), ManBase::TakeEntityToTargetCargoImpl(), EntityAI::TakeEntityToTargetInventoryImpl(), ManBase::TakeEntityToTargetInventoryImpl(), TakeToDst(), EntityAI::TakeToDstImpl(), ManBase::TakeToDstImpl(), TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), ValidateHandEvent(), ValidateHandEventServer(), ValidateSwap(), ValidateSwapServer(), ValidateSyncMove() и ValidateSyncMoveServer().