14 string cfg_access =
"CfgHorticulture";
15 int cfg_horticulture_count =
g_Game.ConfigGetChildrenCount( cfg_access );
17 for (
int i = 0; i < cfg_horticulture_count; i++ )
19 string cfg_class_name =
"";
20 g_Game.ConfigGetChildName( cfg_access, i, cfg_class_name );
21 string cfg_class_access = cfg_access +
" " + cfg_class_name;
23 int cfg_class_count =
g_Game.ConfigGetChildrenCount( cfg_class_access );
25 for (
int j = 0; j < cfg_class_count; j++ )
27 string cfg_subclass_name =
"";
28 g_Game.ConfigGetChildName( cfg_class_access, j, cfg_subclass_name );
29 string cfg_subclass_access = cfg_class_access +
" " + cfg_subclass_name;
31 int cfg_subclass_count =
g_Game.ConfigGetChildrenCount( cfg_subclass_access );
35 if ( cfg_class_name ==
"Plants" )
41 for (
int k = 0; k < cfg_subclass_count; k++ )
43 string cfg_variable_name =
"";
44 g_Game.ConfigGetChildName( cfg_subclass_access, k, cfg_variable_name );
45 string cfg_variable_access = cfg_subclass_access +
" " + cfg_variable_name;
47 if ( cfg_class_name ==
"Plants" )
49 string string_param =
"";
50 g_Game.ConfigGetText( cfg_variable_access, string_param );
52 if ( cfg_variable_name ==
"infestedTex" )
56 else if ( cfg_variable_name ==
"infestedMat" )
60 else if ( cfg_variable_name ==
"healthyTex" )
64 else if ( cfg_variable_name ==
"healthyMat" )