Структуры данных | |
class | PlayerSoundEventBase |
class | DrowningSoundEventBase |
Функции | |
class DrowningSoundEventBase extends PlayerSoundEventBase | DrowningEvent1 () |
void | DrowningEvents () |
override bool | CanPlay (PlayerBase player) |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |