37{
38 string m_CharacterId;
39 int m_CharacterLifetime;
40 string m_Cause;
41 string m_WeaponName;
42 float m_Distance;
44
45 int m_ListDamages[5];
46};
47
48
50{
56};
57
58
60{
63};
64
65
67{
73};
74
75
77{
79 {
86 }
87
89 {
91 }
92
94 {
96 }
97
99 {
101 }
102
104 {
106 }
107
109 {
111 }
112
119}
120
121
123{
126
129
132
135
138
141};
142
143
144
146{
147
149 {
151 }
152
153
155 {
157 }
158
159
161 {
163 }
164
165
167 {
169 }
170
171
173 {
175 }
176}
vector m_Position
Cached world position.
Definition Effect.c:41
static proto native void SendEvent(StatsEventData data)
universal analytics event
static proto native void SendPlayerScoredKill(StatsEventScoredKillData data)
send event about kill to statistic DB
static proto native void SendPlayerMeasures(StatsEventMeasuresData data)
send event about player status to statistic DB
class StatsEventData SendPlayerDeath(StatsEventDeathData data)
send event about death to statistic DB
static proto native void SendPlayerDisconnected(StatsEventDisconnectedData data)
send event to statistic DB
static proto native void SendPlayerSpawned(StatsEventSpawnedData data)
send event about spawning to statistic DB
Definition ScriptAnalytics.c:146
static void PlayerDisconnected(StatsEventDisconnectedData data)
Definition ScriptAnalytics.c:160
static void PlayerSpawned(StatsEventSpawnedData data)
Definition ScriptAnalytics.c:172
static void PlayerScoredKill(StatsEventScoredKillData data)
Definition ScriptAnalytics.c:154
static void PlayerDeath(StatsEventDeathData data)
Definition ScriptAnalytics.c:148
static void PlayerMeasures(StatsEventMeasuresData data)
Definition ScriptAnalytics.c:166
Definition ScriptAnalytics.c:77
autoptr map< string, float > m_valuesFloat
Definition ScriptAnalytics.c:116
void AddBool(string key, bool value)
Definition ScriptAnalytics.c:88
autoptr map< string, int > m_valuesInt
Definition ScriptAnalytics.c:115
void AddString(string key, string value)
Definition ScriptAnalytics.c:103
void AddVector(string key, vector value)
Definition ScriptAnalytics.c:108
autoptr map< string, string > m_valuesString
Definition ScriptAnalytics.c:117
autoptr map< string, int > m_valuesBool
Definition ScriptAnalytics.c:114
autoptr map< string, vector > m_valuesVector
Definition ScriptAnalytics.c:118
void AddFloat(string key, float value)
Definition ScriptAnalytics.c:98
void StatsEventData(string eventName)
Definition ScriptAnalytics.c:78
string m_eventName
Definition ScriptAnalytics.c:113
void AddInt(string key, int value)
Definition ScriptAnalytics.c:93
Definition ScriptAnalytics.c:37
Definition ScriptAnalytics.c:60
string m_CharacterId
character ID
Definition ScriptAnalytics.c:61
string m_Reason
reason of disconnect (quit, kick, ban, sign-out...)
Definition ScriptAnalytics.c:62
Definition ScriptAnalytics.c:3
Definition ScriptAnalytics.c:50
string m_CharacterId
character ID
Definition ScriptAnalytics.c:51
vector m_PositionVictim
position of victim
Definition ScriptAnalytics.c:55
vector m_PositionKiller
position of killer
Definition ScriptAnalytics.c:54
int m_KillDistance
distance in meters (rounded) between killer and victim
Definition ScriptAnalytics.c:53
string m_WeaponName
name of weapon which killed player (victim)
Definition ScriptAnalytics.c:52
Definition ScriptAnalytics.c:67
int m_DaytimeHour
current time in hour (hour in 24h)
Definition ScriptAnalytics.c:72
int m_Population
population of current gameplay (server)
Definition ScriptAnalytics.c:71
vector m_Position
position of spawn
Definition ScriptAnalytics.c:70
string m_CharacterId
character ID
Definition ScriptAnalytics.c:68
int m_Lifetime
lifetime of character in seconds
Definition ScriptAnalytics.c:69
Definition EnConvert.c:106