Закрытые данные | |
| string | m_CharacterId |
| character ID | |
| int | m_TimeInterval |
| amount of real time in seconds covered by this event | |
| int | m_DaytimeHour |
| current daytime in gameplay (hour in 24h format) | |
| vector | m_PositionStart |
| player world position at the start of interval | |
| vector | m_PositionEnd |
| player world position at the end of interval | |
| float | m_DistanceOnFoot |
| traveled distance on foot (meters) during interval | |
| float | m_DistanceVehicle |
| traveled distance (meters) in vehicle during interval | |
| float | m_TimeVONIn |
| amount of time in seconds with inbound VON during interval | |
| float | m_TimeVONOut |
| amount of time in seconds with outbound VON during interval | |
| int | m_CntLootAny |
| count of any loot collected during interval | |
| int | m_CntLootFood |
| count of any food or consumables collected during interval | |
| int | m_CntLootCloth |
| count of cloth collected during interval | |
| int | m_CntLootFirearm |
| count of firearms collected during interval | |
| int | m_CntLootAmmo |
| count of ammo collected during interval | |
| int | m_CntKillInfected |
| count of infected kills during interval | |
| int | m_CntConsumedFood |
| count of consumed food during interval | |
| int | m_CntConsumedWater |
| count of consumed water during interval | |
| int | m_HealthRestored |
| number of health point restored during interval | |
| int | m_CntFiredAmmo |
| firearm rounds fired during interval | |
| int | m_CntCraftedItem |
| number of items crafted during interval | |
| int | m_HealthStatus |
| state of health (current state) | |
| int | m_BloodStatus |
| state of blood (current state) | |
| int | m_SicknessStatus |
| state of sickness (current state) | |
| int | m_TemperatureStatus |
| state of temperature (current state) | |
| int | m_FoodStatus |
| state of food (hunger) (current state) | |
| int | m_HydrationStatus |
| state of hydration (thirst) (current state) | |
См. определение в файле ScriptAnalytics.c строка 2