Закрытые данные | |
| string | m_CharacterId |
| character ID | |
| int | m_CharacterLifetime |
| lifetime of character in seconds | |
| string | m_Cause |
| cause of death (hunger, sickness, player-killed, zombie-killed...) | |
| string | m_WeaponName |
| name of weapon which caused death | |
| float | m_Distance |
| distance in meters (rounded) from spawn position to death position | |
| vector | m_Position |
| position of player when died | |
| int | m_ListDamages [5] |
| list of damages (5 values) during last n sec. For example: {20, 80, 0, 0, 0} | |
См. определение в файле ScriptAnalytics.c строка 36