Закрытые данные | |
string | m_CharacterId |
character ID | |
string | m_WeaponName |
name of weapon which killed player (victim) | |
int | m_KillDistance |
distance in meters (rounded) between killer and victim | |
vector | m_PositionKiller |
position of killer | |
vector | m_PositionVictim |
position of victim | |
См. определение в файле ScriptAnalytics.c строка 49