DayZ 1.27
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TransmitterBase.c
См. документацию.
1//TRANSMITTER BASE
3{
4 //Sounds
6
8
9 // --- SYSTEM EVENTS
10 override void OnStoreSave( ParamsWriteContext ctx )
11 {
12 super.OnStoreSave( ctx );
13
14 //store tuned frequency
15 ctx.Write( GetTunedFrequencyIndex() );
16 }
17
18 override bool OnStoreLoad( ParamsReadContext ctx, int version )
19 {
20 if ( !super.OnStoreLoad( ctx, version ) )
21 return false;
22
23 //--- Transmitter data ---
24 //load and set tuned frequency
25 int tuned_frequency_idx;
26 if ( !ctx.Read( tuned_frequency_idx ) )
27 {
28 SetFrequencyByIndex( 0 ); //set default
29 return false;
30 }
31 SetFrequencyByIndex( tuned_frequency_idx );
32 //---
33
34 return true;
35 }
36
37 override bool IsTransmitter()
38 {
39 return true;
40 }
41
42 //--- ACTIONS
43 void SetNextFrequency( PlayerBase player = NULL )
44 {
45 SetNextChannel();
46
47 /*
48 if ( player )
49 {
50 DisplayRadioInfo( GetTunedFrequency().ToString(), player );
51 }
52 */
53 }
54
55 //--- HUD
56 /*
57 protected Hud GetHud( PlayerBase player )
58 {
59 if ( !player )
60 {
61 return NULL;
62 }
63
64 return player.m_Hud;
65 }
66
67 void DisplayRadioInfo( string message, PlayerBase player )
68 {
69 Hud hud;
70 if ( player )
71 {
72 hud = GetHud( player );
73 }
74
75 if ( hud )
76 {
77 hud.SetWalkieTalkieText( message );
78 hud.ShowWalkieTalkie( 3 );
79 }
80 }
81 */
82
83 //--- POWER EVENTS
84 override void OnSwitchOn()
85 {
86 if ( !GetCompEM().CanWork() )
87 {
88 GetCompEM().SwitchOff();
89 }
90 }
91
92 override void OnWorkStart()
93 {
94 //turn on broadcasting/receiving
95 EnableBroadcast ( true );
96 EnableReceive ( true );
97 SwitchOn ( true );
98
99 //play sound
101 }
102
103 override void OnWorkStop()
104 {
105 //auto switch off (EM)
106 GetCompEM().SwitchOff();
107
108 //turn off broadcasting/receiving
109 EnableBroadcast ( false );
110 EnableReceive ( false );
111 SwitchOn ( false );
112
113 //stop sound
115 }
116
117 //================================================================
118 // SOUNDS
119 //================================================================
120 //Static noise when the radio is turned on
121 protected void SoundTurnedOnNoiseStart()
122 {
123 PlaySoundSetLoop( m_SoundLoop, SOUND_RADIO_TURNED_ON, 1.0, 1.0 );
124 }
125
126 protected void SoundTurnedOnNoiseStop()
127 {
128 StopSoundSet( m_SoundLoop );
129 }
130
131 override void SetActions()
132 {
133 super.SetActions();
134
138 }
139}
ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency()
Определения ActionTuneFrequency.c:13
ActionTurnOffTransmitterCB ActionSingleUseBaseCB ActionTurnOffTransmitter()
Определения ActionTurnOffTransmitter.c:11
ActionTurnOnTransmitterCB ActionSingleUseBaseCB ActionTurnOnTransmitter()
Определения ActionTurnOnTransmitter.c:11
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
override void SetActions()
Определения TransmitterBase.c:131
override void OnSwitchOn()
Определения TransmitterBase.c:84
void SoundTurnedOnNoiseStart()
Определения TransmitterBase.c:121
void SetNextFrequency(PlayerBase player=NULL)
Определения TransmitterBase.c:43
override void OnWorkStop()
Определения TransmitterBase.c:103
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения TransmitterBase.c:18
void SoundTurnedOnNoiseStop()
Определения TransmitterBase.c:126
override void OnStoreSave(ParamsWriteContext ctx)
Определения TransmitterBase.c:10
override void OnWorkStart()
Определения TransmitterBase.c:92
string SOUND_RADIO_TURNED_ON
Определения TransmitterBase.c:5
override bool IsTransmitter()
Определения TransmitterBase.c:37
EffectSound m_SoundLoop
Определения TransmitterBase.c:7
Определения TransmitterBase.c:3
Определения PlayerBaseClient.c:2
proto bool Write(void value_out)
proto bool Read(void value_in)
Определения BaseRadio.c:2
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16