Граф наследования:ActionDeployBase:Защищенные члены | |
| void | ActionDeployBase () |
| override void | CreateConditionComponents () |
| override bool | HasTarget () |
| override bool | HasProgress () |
| bool | ActionUsesHologram () |
| override ActionData | CreateActionData () |
| override Vector2 | GetCameraUDAngle () |
| override void | OnFinishProgressServer (ActionData action_data) |
| override void | OnItemLocationChanged (ItemBase item) |
| override void | OnUpdate (ActionData action_data) |
| void | DropDuringPlacing (PlayerBase player) |
| void | MoveEntityToFinalPosition (ActionData action_data, vector position, vector orientation) |
| void | MoveEntityToFinalPositionSinglePlayer (ActionData action_data, InventoryLocation source, InventoryLocation destination) |
Защищенные данные | |
| const float | POSITION_OFFSET = 0.5 |
| ref array< ItemBase > | m_MovedItems |
Дополнительные унаследованные члены | |
Закрытые члены унаследованные от ActionContinuousBase | |
| void | OnStartAnimationLoopServer (ActionData action_data) |
| void | OnStartAnimationLoopClient (ActionData action_data) |
| void | OnEndAnimationLoopServer (ActionData action_data) |
| void | OnEndAnimationLoopClient (ActionData action_data) |
| void | OnFinishProgressServer (ActionData action_data) |
| void | OnFinishProgressClient (ActionData action_data) |
См. определение в файле ActionDeployBase.c строка 19