Защищенные члены | |
void | ActionDeployBase () |
override void | CreateConditionComponents () |
override bool | HasTarget () |
override bool | HasProgress () |
override ActionData | CreateActionData () |
override Vector2 | GetCameraUDAngle () |
override void | OnFinishProgressServer (ActionData action_data) |
override void | OnItemLocationChanged (ItemBase item) |
override void | OnUpdate (ActionData action_data) |
void | DropDuringPlacing (PlayerBase player) |
void | MoveEntityToFinalPosition (ActionData action_data, vector position, vector orientation) |
void | MoveEntityToFinalPositionSinglePlayer (ActionData action_data, InventoryLocation source, InventoryLocation destination) |
Защищенные данные | |
const float | POSITION_OFFSET = 0.5 |
ref array< ItemBase > | m_MovedItems |
Дополнительные унаследованные члены | |
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void | OnStartAnimationLoopServer (ActionData action_data) |
void | OnStartAnimationLoopClient (ActionData action_data) |
void | OnEndAnimationLoopServer (ActionData action_data) |
void | OnEndAnimationLoopClient (ActionData action_data) |
void | OnFinishProgressServer (ActionData action_data) |
void | OnFinishProgressClient (ActionData action_data) |
См. определение в файле ActionDeployBase.c строка 19