1145 {
1147 {
1148#ifdef ENABLE_LOGGING
1150 {
1151 Debug.
ActionLog(
"STS = " + action_data.
m_Player.GetSimulationTimeStamp(),
this.ToString() ,
"n/a",
"RefreshReservations", action_data.
m_Player.ToString() );
1152 }
1153#endif
1155 {
1158 {
1161 action_data.
m_Player.GetInventory().ExtendInventoryReservationEx(il.
GetItem() , il, 10000);
1162 }
1163 }
1164 }
1165 }
ref array< ref InventoryLocation > m_ReservedInventoryLocations
static void ActionLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
proto native EntityAI GetItem()
returns item of current inventory location
static bool IsActionLogEnable()
DayZPlayerInstanceType
defined in C++