◆ CanPerformEventEx()
On multiplayer client, if this is the initial call then we are waiting for the server to setup this event still
Singleplayer or server was initial caller
443 {
445 {
446 return false;
447 }
448
451 {
452 return true;
453 }
454
457 {
460
462 {
464 return false;
465 }
466 }
467
469 }
InventoryValidationReason
Definition Inventory.c:37
DayZPlayer m_Player
Definition Hand_Events.c:42
EntityAI GetSrcEntity()
Definition Hand_Events.c:81
InventoryLocation GetDst()
Definition Hand_Events.c:88
script counterpart to engine's class Inventory
Definition Inventory.c:79
static bool SetGroundPosByOwner(EntityAI owner, notnull EntityAI item, out InventoryLocation ground)
Definition Inventory.c:1255
bool m_CanPerformDrop
Definition Hand_Events.c:471
InventoryLocation.
Definition InventoryLocation.c:29
proto native CGame GetGame()
Перекрестные ссылки GetDst(), GetGame(), GetSrcEntity(), m_Player и GameInventory::SetGroundPosByOwner().
◆ CheckRequestEx()
◆ GetForce()
vector m_Force
Definition Hand_Events.c:526
Перекрестные ссылки m_Force.
◆ HandEventDrop()
400 {
403 }
HandEventID
events
Definition Hand_Events.c:7
Перекрестные ссылки m_EventID.
◆ HandEventThrow()
477 {
480 {
484 {
488 }
489 else
490 {
491 Error(
"[hndfsm] HandEventThrow src entity null!");
492 }
493 }
494 }
Definition EnConvert.c:106
void Error(string err)
Messagebox with error message.
Definition EnDebug.c:90
Перекрестные ссылки Error(), GetSrcEntity() и m_EventID.
◆ ReadFromContext() [1/2]
406 {
408
411 if (!m_Dst)
412 {
414 }
415 }
bool OptionalLocationReadFromContext(out InventoryLocation loc, notnull ParamsReadContext ctx)
Definition InventoryLocation.c:662
Перекрестные ссылки OptionalLocationReadFromContext().
◆ ReadFromContext() [2/2]
◆ SetForce()
◆ WriteToContext() [1/2]
418 {
420
423 }
bool OptionalLocationWriteToContext(InventoryLocation loc, notnull ParamsWriteContext ctx)
Definition InventoryLocation.c:640
Перекрестные ссылки OptionalLocationWriteToContext().
◆ WriteToContext() [2/2]
513 {
515
516 m_Dst.WriteToContext(
ctx);
517
521 }
◆ m_CanPerformDrop
◆ m_Force
Объявления и описания членов класса находятся в файле: