|
| void | HandEventTake (Man p=null, InventoryLocation src=null) |
| |
| override InventoryLocation | GetDst () |
| |
| override bool | CheckRequestSrc () |
| |
| override bool | CheckRequest () |
| |
| override bool | CanPerformEventEx (InventoryValidation validation) |
| |
| override bool | AcquireInventoryJunctureFromServer (notnull Man player) |
| |
| void | HandEventMoveTo (Man p=null, InventoryLocation src=null, InventoryLocation dst=null) |
| | destination for item in hands
|
| |
| override void | ReadFromContext (ParamsReadContext ctx) |
| |
| override void | WriteToContext (ParamsWriteContext ctx) |
| |
| override InventoryLocation | GetDst () |
| |
| override bool | CheckRequestSrc () |
| |
| override bool | CheckRequest () |
| |
| override bool | CanPerformEvent () |
| |
| override bool | AcquireInventoryJunctureFromServer (notnull Man player) |
| |
| override string | DumpToString () |
| |
| override InventoryLocation | GetDst () |
| |
| override bool | CheckRequestSrc () |
| |
| override bool | CheckRequest () |
| |
| override bool | CanPerformEvent () |
| |
| override bool | AcquireInventoryJunctureFromServer (notnull Man player) |
| |
| void | HandEventSwap (Man p=null, InventoryLocation src=null, InventoryLocation src2=null, InventoryLocation dst=null, InventoryLocation dst2=null) |
| |
| override void | ReadFromContext (ParamsReadContext ctx) |
| |
| override void | WriteToContext (ParamsWriteContext ctx) |
| |
| override InventoryLocation | GetDst () |
| |
| override EntityAI | GetSecondSrcEntity () |
| |
| override bool | CheckRequestSrc () |
| |
| override bool | CheckRequest () |
| |
| override bool | CanPerformEvent () |
| |
| override bool | AcquireInventoryJunctureFromServer (notnull Man player) |
| |
| override string | DumpToString () |
| |
| void | CheckAndExecuteForceStandUp () |
| |
| override bool | ReserveInventory () |
| |
| override void | ClearInventoryReservation () |
| |
| void | HandEventDestroy (Man p=null, InventoryLocation src=null) |
| |
| override bool | IsServerSideOnly () |
| |
| void | HandEventCreated (Man p=null, InventoryLocation src=null) |
| |
| void | HandEventDestroyed (Man p=null, InventoryLocation src=null) |
| |
| void | HandEvengReplaceWithNewBase (Man p=null, InventoryLocation src=null, ReplaceItemWithNewLambdaBase lambda=NULL) |
| |
| override void | ReadFromContext (ParamsReadContext ctx) |
| |
| override void | WriteToContext (ParamsWriteContext ctx) |
| |
| override bool | IsServerSideOnly () |
| |
| override InventoryLocation | GetDst () |
| |
| override string | DumpToString () |
| |
| void | HandEventReplaced (Man p=null, InventoryLocation src=null) |
| |
| void | HandAnimEventChanged (Man p=null, InventoryLocation src=null) |
| |
| void | HandEventHumanCommandActionFinished (Man p=null, InventoryLocation src=null) |
| |
| void | HandEventHumanCommandActionAborted (Man p=null, InventoryLocation src=null) |
| |
Abstracted event, not to be used, only inherited.
represents event that triggers transition from state to state
triggered when animation action aborts
triggered when animation action finishes
См. определение в файле Hand_Events.c строка 208