127 {
128 super.OnEndAnimationLoop( action_data );
129
131 {
133 Param2<bool, string> play = new Param2<bool, string>( false, action_data.m_MainItem.GetLockSoundSet() );
134 g_Game.RPCSingleParam( target_IB,
ERPCs.RPC_SOUND_LOCK_ATTACH, play,
true );
135 }
136 }
class GP5GasMask extends MaskBase ItemBase