147 {
148 super.OnEndAnimationLoop( action_data );
149
151 {
153 Param2<bool, string> play =
new Param2<bool, string>(
false, action_data.
m_MainItem.GetLockSoundSet() );
154 g_Game.RPCSingleParam( target_IB,
ERPCs.RPC_SOUND_LOCK_ATTACH, play,
true );
155 }
156 }
class GP5GasMask extends MaskBase ItemBase
ref ActionTarget m_Target