127 {
128 super.OnEndAnimationLoop( action_data );
129
131 {
133 Param2<bool, string> play = new Param2<bool, string>( false, action_data.m_MainItem.GetLockSoundSet() );
135 }
136 }
class GP5GasMask extends MaskBase ItemBase
proto native void RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)
see CGame.RPC
proto native CGame GetGame()