125 {
126 super.OnStartAnimationLoop( action_data );
127
129 {
131 Param2<bool, string> play =
new Param2<bool, string>(
true, action_data.
m_MainItem.GetLockSoundSet() );
132 g_Game.RPCSingleParam( target_IB,
ERPCs.RPC_SOUND_LOCK_ATTACH, play,
true );
133 }
134 }
class GP5GasMask extends MaskBase ItemBase
ref ActionTarget m_Target