105 {
106 super.OnStartAnimationLoop( action_data );
107
109 {
111 Param2<bool, string> play = new Param2<bool, string>( true, action_data.m_MainItem.GetLockSoundSet() );
112 g_Game.RPCSingleParam( target_IB,
ERPCs.RPC_SOUND_LOCK_ATTACH, play,
true );
113 }
114 }
class GP5GasMask extends MaskBase ItemBase