105 {
106 super.OnStartAnimationLoop( action_data );
107
109 {
111 Param2<bool, string> play = new Param2<bool, string>( true, action_data.m_MainItem.GetLockSoundSet() );
113 }
114 }
class GP5GasMask extends MaskBase ItemBase
proto native void RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)
see CGame.RPC
proto native CGame GetGame()