DayZ 1.27
DayZ Explorer by KGB
 
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Класс Land_WarheadStorage_Main
+ Граф наследования:Land_WarheadStorage_Main:

Защищенные члены

void Land_WarheadStorage_Main ()
 
void ~Land_WarheadStorage_Main ()
 
override void DeferredInit ()
 
void SetPowerServer (bool hasPower)
 
void SetLeverStatesServer (int leverBits)
 
void SetLowEnergyStateServer (bool state)
 
bool IsLowEnergy ()
 
void OnPowerOnClient ()
 
void OnPowerOffClient ()
 
override void OnDoorOpenStart (DoorStartParams params)
 
override void OnDoorOpenFinish (DoorFinishParams params)
 
void RemoveDoorTimer (int doorIndex)
 
override void OnDoorCloseStart (DoorStartParams params)
 
override void OnDoorCloseFinish (DoorFinishParams params)
 
void AutoCloseDoor (int doorIndex)
 
void UpdateDoorStateServer ()
 
void UpdateDoorStateClient ()
 
int GetStorageLightIndexByDoor (int doorIndex)
 
int GetDoorIndexByLeverIndex (int LeverIndex)
 
override bool CanDoorBeOpened (int doorIndex, bool checkIfLocked=false)
 
override bool CanDoorBeLocked (int doorIndex)
 
int GetBunkerEffectIndexByDoor (int doorIndex)
 
bool IsBunkerDoor (int doorIndex)
 
bool IsStorageDoor (int doorIndex)
 
override bool CanDoorBeClosed (int doorIndex)
 
array< ref UndergroundBunkerTriggerDataGetTriggersData (int count)
 
void SpawnTriggers (int count)
 
override string GetDebugText ()
 
override void OnVariablesSynchronized ()
 

Защищенные данные

bool m_HasPowerPrev
 
bool m_IsLowEnergy
 
WarheadStorageLight m_StorageDoorLights [4]
 
EffectSound m_SoundDoorLoop [4]
 
ref array< EffectSoundm_PoweredSoundEffects = new array<EffectSound>()
 
ref map< int, ref Timerm_AutoCloseTimers
 
const float DOOR_AUTOCLOSE_TIME = 12
 
const int SOURCES_COUNT = 4
 
const string WARHEAD_BUNKER_TRIGGER = "UndergroundBunkerTrigger"
 
const string ALARM_POS_MEMPOINT = "underground"
 
const string VENT_MAIN_POS_MEMPOINT = "Ventilation_main"
 
const string VENT_POS_MEMPOINT = "Ventilation"
 
const string ALARM_DOOR_OPEN_SOUND = "UndergroundDoor_Alarm_Start_SoundSet"
 
const string ALARM_DOOR_OPEN_LOOP_SOUND = "UndergroundDoor_Alarm_Loop_SoundSet"
 
const string ALARM_DOOR_CLOSE_SOUND = "UndergroundDoor_Alarm_End_SoundSet"
 
const string VENTILATION_SOUND = "Bunker_Ventilation_SoundSet"
 
const string LAMPS_SOUND = "Bunker_Lamp_Hum_SoundSet"
 
const string ELECTRICITY_ON_SOUND = "Bunker_bunker_electricity_on_SoundSet"
 
const string ELECTRICITY_OFF_SOUND = "Bunker_bunker_electricity_off_SoundSet"
 
const string LAMP_SELECTION = "GlassLamp"
 
const string MAIN_DOOR_SELECTION1 = "maindoor1_outer"
 
const string MAIN_DOOR_SELECTION2 = "maindoor2_outer"
 
const string COLOR_LAMP_OFF = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_int.rvmat"
 
const string COLOR_LAMP_ON = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_e_int.rvmat"
 
bool m_HasPower
 
bool m_LeverStatesBits
 

Дополнительные унаследованные члены

- Закрытые члены унаследованные от House
override void DeferredInit ()
 
void ~Land_Buoy ()
 
- Закрытые данные унаследованные от House
BuoyLight m_Light
 

Подробное описание

См. определение в файле Land_WarheadStorage_Main.c строка 1