Защищенные данные | |
bool | m_HasPowerPrev |
bool | m_IsLowEnergy |
WarheadStorageLight | m_StorageDoorLights [4] |
EffectSound | m_SoundDoorLoop [4] |
ref array< EffectSound > | m_PoweredSoundEffects = new array<EffectSound>() |
ref map< int, ref Timer > | m_AutoCloseTimers |
const float | DOOR_AUTOCLOSE_TIME = 12 |
const int | SOURCES_COUNT = 4 |
const string | WARHEAD_BUNKER_TRIGGER = "UndergroundBunkerTrigger" |
const string | ALARM_POS_MEMPOINT = "underground" |
const string | VENT_MAIN_POS_MEMPOINT = "Ventilation_main" |
const string | VENT_POS_MEMPOINT = "Ventilation" |
const string | ALARM_DOOR_OPEN_SOUND = "UndergroundDoor_Alarm_Start_SoundSet" |
const string | ALARM_DOOR_OPEN_LOOP_SOUND = "UndergroundDoor_Alarm_Loop_SoundSet" |
const string | ALARM_DOOR_CLOSE_SOUND = "UndergroundDoor_Alarm_End_SoundSet" |
const string | VENTILATION_SOUND = "Bunker_Ventilation_SoundSet" |
const string | LAMPS_SOUND = "Bunker_Lamp_Hum_SoundSet" |
const string | ELECTRICITY_ON_SOUND = "Bunker_bunker_electricity_on_SoundSet" |
const string | ELECTRICITY_OFF_SOUND = "Bunker_bunker_electricity_off_SoundSet" |
const string | LAMP_SELECTION = "GlassLamp" |
const string | MAIN_DOOR_SELECTION1 = "maindoor1_outer" |
const string | MAIN_DOOR_SELECTION2 = "maindoor2_outer" |
const string | COLOR_LAMP_OFF = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_int.rvmat" |
const string | COLOR_LAMP_ON = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_e_int.rvmat" |
bool | m_HasPower |
bool | m_LeverStatesBits |
Дополнительные унаследованные члены | |
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override void | DeferredInit () |
void | ~Land_Buoy () |
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BuoyLight | m_Light |
См. определение в файле Land_WarheadStorage_Main.c строка 1