DayZ 1.27
DayZ Explorer by KGB
 
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◆ DeferredInit()

override void Land_WarheadStorage_Main::DeferredInit ( )
inlineprotected

См. определение в файле Land_WarheadStorage_Main.c строка 61

62 {
64
65 if (GetGame().IsServer())
66 {
67 UpdateDoorStateServer(); // init closed state - code randomization? of opened state messes with doors in general
68 for (int i = 0; i < 12; i++)
69 {
70 if (IsBunkerDoor(i))
72 }
73 }
74 }
proto native bool RegisterNetworkStaticObject(Object object)
Static objects cannot be replicated by default (there are too many objects on the map)....
void AutoCloseDoor(int doorIndex)
Определения Land_WarheadStorage_Main.c:231
bool IsBunkerDoor(int doorIndex)
Определения Land_WarheadStorage_Main.c:345
proto native CGame GetGame()

Перекрестные ссылки AutoCloseDoor(), GetGame(), IsBunkerDoor(), CGame::RegisterNetworkStaticObject() и UpdateDoorStateServer().