6 {
7 super.DeferredInit();
8
9 if (!
GetGame().IsDedicatedServer())
10 {
11 m_Light = BuoyLight.Cast(ScriptedLightBase.CreateLightAtObjMemoryPoint(BuoyLight,
this,
"light_01"));
12 m_Light.SetSelectionID(GetHiddenSelectionIndex(
"Glass"));
13 m_Light.UpdateLightSourceMaterial(BuoyLight.LIGHT_MAT_ON);
14 }
15 }
proto native CGame GetGame()