403 {
404 array<ref UndergroundBunkerTriggerData> dataArr =
GetTriggersData(count);
405
406 foreach (UndergroundBunkerTriggerData data:dataArr)
407 {
408
410 if (trigger)
411 {
412 vector extMax = data.m_Size * 0.5;
413 vector extMin = -extMax;
414 #ifdef DIAG_DEVELOPER
415 trigger.m_Local = true;
416 #endif
418 trigger.SetExtents(extMin, extMax);
420 }
421 }
422 }
const string WARHEAD_BUNKER_TRIGGER
array< ref UndergroundBunkerTriggerData > GetTriggersData(int count)
void Init(UndergroundBunkerTriggerData data)
proto native CGame GetGame()