DayZ
1.27
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CalmIdleSoundEvent()
class
MindStateSoundEventBase
extends
InfectedSoundEventBase
CalmIdleSoundEvent
(
)
См. определение в файле
MindStates.c
строка
1
16
{
17
m_Type
=
EInfectedSoundEventType
.GENERAL;
18
m_ID
=
EInfectedSoundEventID
.MINDSTATE_CALM_IDLE;
19
m_SoundSetNameRoot
=
"CalmIdle"
;
20
}
m_Type
eBleedingSourceType m_Type
Определения
BleedingSource.c:25
m_ID
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения
Effect.c:49
EInfectedSoundEventType
EInfectedSoundEventType
Определения
InfectedSoundEventBase.c:2
EInfectedSoundEventID
EInfectedSoundEventID
Определения
InfectedSoundEventHandler.c:2
m_SoundSetNameRoot
string m_SoundSetNameRoot
Определения
SoundEvents.c:91
Используется в
InfectedSoundEventHandler()
.
Ishodniki
scripts
4_World
Classes
SoundEvents
InfectedSoundEvents
Events
MindStates.c
Создано системой
1.13.2