DayZ 1.27
DayZ Explorer by KGB
 
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◆ InfectedSoundEventHandler()

void InfectedSoundEventHandler ( ZombieBase pInfected)

См. определение в файле InfectedSoundEventHandler.c строка 21

22 {
23 m_Infected = pInfected;
26 m_AvailableStates[EInfectedSoundEventID.MINDSTATE_DISTURBED_IDLE] = new DisturbedIdleSoundEvent();
27 //m_AvailableStates[EInfectedSoundEventID.MINDSTATE_CHASE_IDLE] = new ChaseIdleSoundEvent();
30 m_AvailableStates[EInfectedSoundEventID.MINDSTATE_ALERTED_MOVE] = new AlertedMoveSoundEvent();
31 }
enum EInfectedSoundEventType m_Infected
EInfectedSoundEventID
Определения InfectedSoundEventHandler.c:2
static ref InfectedSoundEventBase m_AvailableStates[SOUND_EVENTS_MAX]
Определения InfectedSoundEventHandler.c:17
class MindStateSoundEventBase extends InfectedSoundEventBase CalmIdleSoundEvent()
Определения MindStates.c:15
void ChaseMoveSoundEvent()
Определения MindStates.c:56
class ChaseMoveSoundEvent extends MindStateSoundEventBase AlertedIdleSoundEvent()
Определения MindStates.c:55
class CalmMoveSoundEvent extends MindStateSoundEventBase DisturbedIdleSoundEvent()
Определения MindStates.c:35
void CalmMoveSoundEvent()
Определения MindStates.c:36

Перекрестные ссылки AlertedIdleSoundEvent(), CalmIdleSoundEvent(), CalmMoveSoundEvent(), ChaseMoveSoundEvent(), DisturbedIdleSoundEvent(), m_AvailableStates и m_Infected.

Используется в DayZInfected::Init().